Straw Man-at-Arms
Ancient Power Station
Indestructible — can still be targeted, but destroy/damage effects do nothing · Start of turn: +1 Temp Energy (this turn only)
Brindeloid Warrior
Bee Drone
On death: +1 Energy · On death: Deal 1 damage to a random enemy [creature] permanent
Bee Egg
Melee Locked — this permanent’s melee is fixed at its printed value · Start of turn: Sacrifice one of your creatures (drawback), only one tagged [egg] → Create a token copy of Bee Drone (exiles instead of going to hand/discard when it leaves play)
Book
Start of turn: Sacrifice one of your relics (drawback), only one tagged [book] → Draw 1 card
Dhu-dhu Bug
Cost Modifier — Opponent's [spell] cards cost 1 more energy to play · Cost Modifier — Your [spell] cards cost 1 more energy to play
Ember Imp
Start of turn: Deal 1 damage to the opponent
Goblin
Gold Coin
Start of turn: Sacrifice one of your relics (drawback), only one tagged [treasure] → +1 Temp Energy (this turn only)
Automox
Start of turn: Utilize one of your relics → +1 Energy
Babbling Stone
Start of turn: Draw 1 card · Start of turn: Opponent draws 1 card (drawback)
Men of Artifice
To Play: Utilize a relic · Start of turn: Utilize one of your relics
Mox Ape
Start of turn: Utilize one of your relics → +1 Energy, usable only on [structure] tagged cards (ephemeral — expires end of turn)
Mox Cat
Start of turn: Utilize one of your relics → +1 Energy, usable only on [creature] tagged cards (ephemeral — expires end of turn)
Mox Crow
Start of turn: Utilize one of your relics → +1 Energy, usable only on [spell] tagged cards (ephemeral — expires end of turn)
Mox Hare
Start of turn: Utilize one of your relics → +1 Energy, usable only on [relic] tagged cards (ephemeral — expires end of turn)
Mox Toad
Start of turn: Utilize one of your relics → +1 Energy, usable only on [enchantment] tagged cards (ephemeral — expires end of turn)
Noble Flag
Start of turn: +1 Honor
Pester
On enter: Mill 1 card from the opponent's deck · On enter: Deal 1 damage to a random enemy creature · On enter: Strip 1 Honor from the opponent · On enter: +1 Life · On enter: Recycle 1 card from your discard into your deck
The Cursed Skull
Start of turn: Utilize one of your relics → +2 Energy · Start of turn: Gain 2 Poison stacks (drawback)
Tristal's Bauble
On enter: Draw 1 card · When removed from play: Recycle 1 card from your discard into your deck
Void Flower
On enter: +3 Energy
Acolyte of Flame
When your opponent gains life: Deal 2 damage to the opponent (loops up to 77× per turn)
Ancestor's Memory
On enter: Draw 3 cards
Battle Torch
Start of turn: Deal 1 damage to the opponent · On the enemy's turn: Remove 1 Poison stack from yourself
Bogmire Toad
On enter: Poison the enemy (+1 stack) · On death: Poison the enemy (+1 stack)
Brash Brute
Burning Vengeance
End of turn: Deal 5 damage to the opponent · Start of turn: Deal 5 damage to yourself (drawback)
Cage Fighter
When your deck is milled: Deal 1 damage to the opponent
Child of the Fields
End of turn: +2 Energy · Start of turn: Sacrifice one of your creatures (drawback)
Deconstruct
On enter: Destroy a random enemy permanent · On enter: Sacrifice one of your permanents (drawback)
Deglamour
On enter: Destroy a random enemy [enchantment] permanent · On enter: Draw 1 card
Dishonor Bell
Start of turn: Strip 3 Honor from the opponent
Drain Life 🧪 TESTING
On enter: Deal 2 damage to the opponent · On enter: +2 Life · On enter: Recycle 2 cards from your discard into your deck
Dustwalker
Start of turn: Mill 1 card from the opponent's deck
Elvish Poetry
On enter: +5 Life · On enter: Draw 1 card
Ember Wisp
Start of turn: Deal 1 damage to the opponent · On enter: Remove 4 Poison stacks from yourself
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Flaming Chasm
On enter: Deal 10 damage to the opponent · On enter: Deal 10 damage to yourself (drawback)
For the Greater Good
On enter: Sacrifice one of your creatures (drawback) → Draw 3 cards · On enter: +6 Life
Fortunate Survivor
On enter: Recycle your entire discard pile into your deck
Genius Novice
Start of turn: Utilize one of your creatures → +1 Energy, usable only on [spell] tagged cards (ephemeral — expires end of turn)
Ghost Stone
To Play: Sacrifice a creature · Start of turn: Utilize one of your relics → +1 Temp Energy (this turn only)
Grassland Leopard
On enter: +2 Life
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Honor Straw
Start of turn: +1 Honor · Start of turn: Strip 1 Honor from the opponent
Honorable Knowledge
On enter: +4 Honor · On enter: Draw 1 card
Inferno Shard
Start of turn: Utilize one of your creatures → Deal 2 damage to the opponent
Iron Shield
Untargetable — cannot be selected by targeted effects · End of turn: +1 Shield
Laurel Stone
To Play: Pay 3 Honor · Start of turn: Utilize one of your relics → +1 Temp Energy (this turn only)
Mageflesh Beetle
When your opponent plays a [spell] card: Poison the enemy (+1 stack) · When you play a [spell] card: Gain 1 Poison stack (drawback)
Militia Grunt
On enter: Deal 2 damage to a random enemy creature
Neerrm's Helm
Anthem: Melee +1 — your other [soldier] permanents in play get +1 melee while this is in play · Anthem: Melee +1 — your other [warrior] permanents in play get +1 melee while this is in play
Ordinary Adventurer
When removed from play: Create 2 token copies of Gold Coin (exiles instead of going to hand/discard when it leaves play)
Precision Blast
On enter: Destroy all permanents costing 1 energy or less (yours too)
Quick Slash
On enter: Deal 4 damage to the opponent · On enter: Draw 1 card
Quick Study
On enter: Draw 2 cards
Repeating Crossbow
Start of turn: Utilize one of your creatures → Deal 1 damage to the weakest enemy creature
Return Home
On enter: Bounce 1 random enemy creature to their hand · On enter: Return 1 of your creature to your hand
Sappermite
Start of turn: Deal 1 damage to a random enemy [structure] permanent
Shadow Cloak
Start of turn: Mill 1 card from the opponent's deck
Shield Stone
To Play: Pay 3 Shields · Start of turn: Utilize one of your relics → +1 Temp Energy (this turn only)
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Soul Rat
On enter: Opponent discards 1 card
Spear Grunt
When removed from play: Opponent draws 1 card (drawback)
Spring Drum
Start of turn: Utilize one of your creatures → +1 Temp Energy (this turn only)
Stoic Monk
Straw Princelings
On enter: +1 Energy
The Yellow Kid
When your opponent gains honor: Create a token copy of Straw Princelings (exiles instead of going to hand/discard when it leaves play) (loops up to 3× per turn) · When one of your [creature] permanents enters play: +1 Shield
Toxic Genesis
On enter: Gain 5 Poison stacks (drawback) · On enter: Search your library for up to 1 copy of Wogian Zealot and put it into play
Toxic Sacrifice
To Play: Sacrifice a creature → Poison the enemy (+4 stacks)
Travel-sized Recycler
Start of turn: Recycle 1 card from your discard into your deck
Venom Dart
On enter: Poison the enemy (+2 stacks) · On enter: Remove 2 Poison stacks from yourself
Vex
On enter: Strip 5 Honor from the opponent · On enter: Draw 1 card · On enter: Remove 5 Poison stacks from yourself
Wild Gork
To Play: Discard 1 card
Abomination Station
Start of turn: +1 Temp Energy (this turn only) · Start of turn: Lose 1 Honor (drawback) · Start of turn: Mill 1 card from your own deck (drawback) · Start of turn: Deal 1 damage to yourself (drawback)
Ancestral Guard
On enter: +7 Shield
Basilisk Mist
To Play: Pay 3 Life → Destroy a random enemy [creature] permanent · Start of turn: Return 1 of your creature to your hand
Battle Chant
Start of turn: +1 Honor · Start of turn: Deal 1 damage to the opponent · When removed from play: Draw 1 card
Battle Hound
Battlefield Engineer
Cost Modifier — Your [structure] cards cost 1 less energy to play · When you play a [structure] card: +2 Shield
Beanstalk Breaker
On enter: Destroy a random enemy permanent costing 8 energy or more
Beppo the Wise
Cost Modifier — Opponent's relics cost 1 more energy to play · Cost Modifier — Opponent's structures cost 1 more energy to play
Bogmire Idol
Start of turn: Gain 1 Poison stack (drawback) · End of turn: Poison the enemy (+1 stack) · On death: Create 2 token copies of Bogmire Toad (exiles instead of going to hand/discard when it leaves play)
Bone Archer
Start of turn: Deal 1 damage to the opponent
Bone Imp
Start of turn: Deal 1 damage to the opponent · Start of turn: Deal 1 damage to a random enemy creature
Bone Picker
Start of turn: Recycle 1 card from your discard into your deck · Start of turn: +1 Honor
Brain Power
When you become poisoned: Mill 3 cards from the opponent's deck (loops up to 77× per turn) · When you become poisoned: Draw 1 card (loops up to 7× per turn)
Builder Bee
Start of turn: Utilize one of your relics → +2 Energy, usable only on structure cards (persists like normal Energy) · On death: Deal 3 damage to the weakest enemy creature
Charging Boar
Charismatic Leader
Cost Modifier — Your [soldier] cards cost 1 less energy to play, to a minimum of 1 energy
Contemplation Stone
Cost Modifier — Opponent's [spell] cards cost 1 more energy to play · Cost Modifier — Your [spell] cards cost 1 more energy to play · On enter: Draw 1 card
Crystal Vial
Start of turn: +3 Life · On enter: Draw 1 card
Cull the Weak
On enter: Destroy all creatures costing 2 energy or less (yours too)
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Cursed Urn
Amplify Poison +1 — your poison effects inflict 1 extra poison · On death: Poison the enemy (+2 stacks) · On death: Gain 2 Poison stacks (drawback)
Death Striker
On death: Poison the enemy (+3 stacks)
Death Trooper
On death: Deal 4 damage to a random enemy creature
Dedicated Recall
On enter: Recycle 2 cards from your discard into your deck · On enter: Draw 2 cards
Destroy Relics
On enter: Destroy a random enemy [relic] permanent · On enter: Destroy a random enemy [relic] permanent
Dwarven Forge
Start of turn: Pay 2 Shields (drawback) → Draw 2 cards · On enter: +1 Shield (scales with the number of different card types (Creature, Relic, Structure, Enchantment, Spell) among your own board and discard pile instead of a fixed amount)
Eastern Bug Collector
When your opponent plays a [spell] card: Create a token copy of Dhu-dhu Bug (exiles instead of going to hand/discard when it leaves play) · On death: Gain Honor equal to your [insect] permanents in play
Emergency Installation
To Play: Discard 1 card → Recycle 2 cards from your discard into your deck · On enter: Search your library for up to 1 copy of Ancient Power Station and put it into play
Energy Banner
When one of your [creature] permanents enters play: +1 Energy, usable only on creature cards (ephemeral — expires end of turn)
Energy Elf
Start of turn: Utilize one of your creatures → +1 Temp Energy (this turn only)
Ephemeral Cleansing
On enter: Draw 1 card · End of turn: Destroy a random enemy [enchantment] permanent
Evil Roots
When a [treasure] permanent leaves your opponent's board: Poison the enemy (+1 stack) · On enter: Draw cards equal to your [enchantment] permanents in play
Execution Line
On enter: Destroy the highest-cost enemy [creature] permanent (random among ties) · On enter: Recycle 1 card from your discard into your deck
Fairy Cleaner
On enter: Destroy all [enchantment] permanents (yours too)
Fire Bolt
On enter: Deal 5 damage to a random enemy [creature] permanent · On enter: Create a token copy of Ember Imp (exiles instead of going to hand/discard when it leaves play)
Fortify
On enter: +4 Shield · On enter: +8 Life
Goblin Search Party
On enter: Create a token copy of Goblin (exiles instead of going to hand/discard when it leaves play) · On death: Create a token copy of Goblin (exiles instead of going to hand/discard when it leaves play)
Golden Bomb
On enter: Create 3 token copies of Gold Coin (exiles instead of going to hand/discard when it leaves play) · On enter: Deal damage to the opponent equal to your [relic] permanents in play
Gravedigger
On enter: Mill 4 cards from the opponent's deck · When removed from play: Recycle 2 cards from your discard into your deck
Graveyard Chef
End of turn: Exile 1 card from the opponent's discard pile · Start of turn: Exile 1 card from your own discard pile (drawback)
Halberdier
Start of turn: Utilize one of your creatures → +2 Shield
Healer
When you gain life: Remove 1 Poison stack from yourself · End of turn: +1 Life
Honor Mark
Start of turn: +2 Honor
Honor's Cry
On enter: +5 Honor · On enter: +5 Shield
Humming Stone
Amplify Poison +1 — your poison effects inflict 1 extra poison · Amplify Mill +1 — your mill effects mill 1 extra cards · Amplify Recycle +1 — your recycle effects shuffle in 1 extra cards · Amplify Shield +1 — your shield effects grant 1 extra shields · Amplify Honor +1 — your honor effects grant 1 extra honor
Iconoclast
When your opponent draws a card: Mill 2 cards from the opponent's deck (loops up to 77× per turn)
Ink Blotter
Start of turn: Mill 1 card from the opponent's deck · Start of turn: Deal 1 damage to the opponent · Start of turn: Strip 1 Honor from the opponent
Internal Burner
On death: Mill 10 cards from the opponent's deck
Iron Footsoldier
Indestructible — can still be targeted, but destroy/damage effects do nothing
Ki-Zor Stone
End of turn: Create a token copy of Straw Man-at-Arms (exiles instead of going to hand/discard when it leaves play) · On death: Opponent gains 2 Energy (drawback)
Killing Bridge
When one of your [creature] permanents leaves play: Deal 1 damage to the opponent · To Play: Sacrifice a creature → Draw 1 card · Start of turn: Sacrifice one of your creatures (drawback) → Deal 6 damage to a random enemy [creature] permanent
Last Stand
To Play: Sacrifice a creature · On enter: +15 Honor · On enter: +15 Life
Mana Spring
To Play: Utilize a creature · Start of turn: +1 Temp Energy (this turn only)
Marsh Lurker
When you become poisoned: Deal 1 damage to the opponent · On death: Poison the enemy (+3 stacks)
Mechanic
Cost Modifier — Your relics cost 1 less energy to play
Millstone
End of turn: Mill 2 cards from the opponent's deck · On enter: Recycle 2 cards from your discard into your deck
Mind Splinter
On enter: Mill 9 cards from the opponent's deck
Natural Ape
Cost Modifier — Opponent's structures cost 1 more energy to play
Neerrm's Fanatic
When you play a [scarecrow] card: Deal 2 damage to the opponent · On enter: Search your library for up to 1 copy of Neerrm's Helm and put it into play
Neerrm's Puzzlebox
On enter: Draw 1 card · When removed from play: Search your library for up to 1 copy of Ancient Power Station and put it into play
Odious Advisor
When your opponent gains honor: Poison the enemy (+1 stack) (loops up to 77× per turn) · Poisonlink ×1 — opponent gains poison equal to 1× this creature's melee (capped by damage dealt)
Page Tear
On enter: Mill 4 cards from the opponent's deck · On enter: Draw 1 card
Poison Aura
Amplify Poison +1 — your poison effects inflict 1 extra poison · To Play: Utilize a structure
Power of Nature
On enter: +1 Energy, usable only on [creature] tagged cards (persists like normal Energy) · On enter: +1 Energy, usable only on [relic] tagged cards (persists like normal Energy) · On enter: +1 Energy, usable only on [structure] tagged cards (persists like normal Energy) · On enter: +1 Energy, usable only on [enchantment] tagged cards (persists like normal Energy) · On enter: +1 Energy, usable only on [spell] tagged cards (persists like normal Energy)
Price of Hope
When your opponent gains life: Poison the enemy (+1 stack) (loops up to 77× per turn) · On enter: Draw 1 card
Pyroclast Mage
End of turn: Sacrifice another of your relics (drawback) → Deal 3 damage to a random enemy creature
Rabid Warrior
Raider
Start of turn: Deal 2 damage to the opponent
Reckless Adventurer
Amplify Poison +1 — your poison effects inflict 1 extra poison · On enter: Create a token copy of The Cursed Skull (exiles instead of going to hand/discard when it leaves play)
Recycler
Start of turn: Recycle 1 card from your discard into your deck · Start of turn: Recycle 1 card from your discard into your deck
Relic Hunter
When one of your [relic] permanents leaves play: Deal 3 damage to the opponent
Relic Smasher
On enter: Destroy a random enemy [relic] permanent
Rot Hound
End of turn: Poison the enemy (+1 stack)
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Rusty Axeman
On enter: Deal 2 damage to a random enemy creature
Saboteurs
On death: Destroy the highest-cost enemy permanent (random among ties) · On enter: Recycle 1 card from your discard into your deck
Salvage Ritual
When you draw a card: Recycle 1 card from your discard into your deck · End of turn: Recycle 1 card from your discard into your deck · On enter: +5 Life
Sandstorm
On enter: Deal 3 damage to each enemy permanents costing 1 energy or less
Sandstorm Caller
On enter: Deal 3 damage to each creatures costing 1 energy or less (yours too)
Scavenger
Start of turn: Mill 1 card from the opponent's deck · Start of turn: Recycle 1 card from your discard into your deck
Seek Power
To Play: Pay 3 Life · On enter: Search your library for up to 1 random [legendary] card and put it into your hand · On enter: Lose 3 Honor (drawback)
Soul Drinker
When your opponent gains honor: Poison the enemy (+2 stacks) (loops up to 10× per turn)
Soul Glyph
When you draw a card: +1 Honor
Soulshield Anvil
When you gain a shield: Draw 1 card (loops up to 7× per turn) · When you gain a shield: Recycle 1 card from your discard into your deck (loops up to 17× per turn) · Start of turn: Sacrifice another of your creatures (drawback) → +4 Shield
Stiletto Wind
On enter: Destroy a random enemy [creature] creature costing 4 energy or more · On enter: Draw 1 card
Stormsky Maniac
Start of turn: +1 Energy · Start of turn: Utilize one of your creatures → Mill 1 card from your own deck (drawback)
Talisman of the Magus
Start of turn: +1 Energy, usable only on [spell] tagged cards (ephemeral — expires end of turn)
Talisman of the Mason
Start of turn: +1 Energy, usable only on [structure] tagged cards (ephemeral — expires end of turn)
Talisman of the Matron
Start of turn: +1 Energy, usable only on [creature] tagged cards (ephemeral — expires end of turn)
Talisman of the Mendicant
Start of turn: +1 Energy, usable only on [relic] tagged cards (ephemeral — expires end of turn)
Talisman of the Mystic
Start of turn: +1 Energy, usable only on [enchantment] tagged cards (ephemeral — expires end of turn)
The Golden Bear
Start of turn: Create a token copy of Gold Coin (exiles instead of going to hand/discard when it leaves play)
Toad Breeder
When one of your [toad] permanents dies: Poison the enemy (+1 stack) · Start of turn: Create a token copy of Bogmire Toad (exiles instead of going to hand/discard when it leaves play)
Toll Booth
When your opponent plays a [creature] card: Create a token copy of Gold Coin (exiles instead of going to hand/discard when it leaves play)
Tome Curse
Start of turn: Mill 2 cards from the opponent's deck
Tome Seller
When your deck is milled: Create a token copy of Gold Coin (exiles instead of going to hand/discard when it leaves play) (loops up to 77× per turn) · Start of turn: Exile 1 of your own discarded card (drawback) → Draw 1 card
Total Recall
On enter: Draw 4 cards · On enter: Opponent draws 7 cards (drawback)
Toxin Master
Start of turn: Utilize one of your structures → Poison the enemy (+2 stacks)
Trained Gork
To Play: Discard 1 card → Recycle 1 card from your discard into your deck · Start of turn: Mill 3 cards from your own deck (drawback) · End of turn: Recycle 1 card from your discard into your deck
Tristal's Scholar
Start of turn: Sacrifice one of your relics (drawback) → +1 Energy · On enter: Create a token copy of Tristal's Bauble (exiles instead of going to hand/discard when it leaves play)
Vampiric Aura
Start of turn: Deal 1 damage to a random enemy [creature] permanent · Start of turn: +1 Life · Start of turn: Lose 1 Honor (drawback)
Venom Cascade
On enter: Poison the enemy (+3 stacks)
Venom Fang
To Play: Utilize a creature · Start of turn: Poison the enemy (+1 stack)
Venomfang Lizard
On enter: Poison the enemy (+2 stacks)
War Elf
To Play: Discard 1 card · Start of turn: +1 Temp Energy (this turn only)
Warrior Bee
Anthem: Melee +1 — your other [bee] permanents in play get +1 melee while this is in play · Anthem: Armor +1 — your other [bee] permanents in play get +1 armor while this is in play · On death: Deal 1 damage to a random enemy creature
Watchtower
Start of turn: +1 Honor · Start of turn: +1 Shield
Young Fire Djinn
On death: Create a token copy of Fire Djinn (exiles instead of going to hand/discard when it leaves play)
Yugyrf, Patient Teacher
Cost Modifier — Your [spell] cards cost 1 less energy to play, to a minimum of 1 energy · Start of turn: Utilize one of your relics → Draw 1 card
Acid Drake
When removed from play: Poison the enemy (+2 stacks) · On enter: Poison the enemy (+2 stacks)
Adder Veil
When your deck is milled: Poison the enemy (+2 stacks) · Start of turn: +2 Shield
Ancient Beholder
Start of turn: Strip 3 Honor from the opponent
Ancient Grove
When you play a [creature] card: Draw 1 card · Start of turn: +1 Life · Start of turn: +1 Honor · Start of turn: Recycle 1 card from your discard into your deck
Apothecary
Start of turn: +1 Life · Start of turn: Remove 1 Poison stack from yourself
Arcane Battery
Start of turn: +1 Temp Energy (this turn only) · End of turn: +2 Honor
Arcane Mark
Start of turn: +1 Temp Energy (this turn only) · Start of turn: Remove 2 Poison stacks from yourself
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Arcane Pylon
Start of turn: Utilize one of your creatures → Recycle 2 cards from your discard into your deck · Start of turn: Utilize one of your creatures → +2 Temp Energy (this turn only)
Arcane Surge
On enter: Draw 4 cards
Assassin From Afar
Honorbound ×3 — opponent loses honor equal to 3× this creature's melee (capped by damage dealt) · On enter: Gain Honor equal to your [scarecrow] permanents in play
Balancing Stone of Ay
When you play a [mill] card: Opponent draws 3 cards (drawback) · When your opponent plays a [mill] card: Opponent draws 3 cards (drawback) · When you play a [mill] card: Draw 3 cards · When your opponent plays a [mill] card: Draw 3 cards
Barrow Wraith
When you become poisoned: Create a token copy of Goblin (exiles instead of going to hand/discard when it leaves play) (loops up to 3× per turn) · Start of turn: Gain 1 Poison stack (drawback)
Battle-Hardened Veteran
Start of turn: Recycle 1 card from your discard into your deck · Start of turn: +1 Shield
Berserker Commander
When you gain a shield: Opponent discards 1 card · On enter: +3 Shield
Blade Dancer
Blood Mark
When you deal damage: +2 Life · End of turn: Deal 2 damage to the opponent
Blood Monument
Start of turn: Sacrifice one of your creatures (drawback) → +5 Life · Start of turn: Utilize one of your creatures → Return a random [creature] permanent costing 5 energy or less from your discard pile to play · On enter: Create a token copy of Blood Witch (exiles instead of going to hand/discard when it leaves play)
Blood Sage
When one of your [creature] permanents dies: +3 Life · Start of turn: +3 Life
Blood Witch
Start of turn: Deal 2 damage to the opponent · Start of turn: +2 Life
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Bloodied Veteran
On enter: +3 Honor
Bone Sentinel
To Play: Pay 3 Honor → Draw 1 card
Bulwark Crystal
Start of turn: +2 Shield
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Burning Brand
Start of turn: Deal 1 damage to the opponent · Start of turn: +1 Temp Energy (this turn only)
Burning Mage of Ki-Zor
On enter: +1 Energy (scales with your [scarecrow] permanents in play instead of a fixed amount) · Start of turn: Sacrifice another of your creatures (drawback) → +2 Energy
Call to Honor
Cost Modifier — Your [creature] cards cost 1 less energy to play · Anthem: Armor +2 — your other [creature] permanents in play get +2 armor while this is in play · On enter: +3 Honor
Chain Mill
On enter: Mill 5 cards from the opponent's deck · On enter: Deal 5 damage to a random enemy creature
Chain Shatter
On enter: Destroy a random enemy permanent · On enter: Recycle 1 card from your discard into your deck
Clout Chaser
On enter: Destroy all [legendary] permanents (yours too)
Creeping Fog
On enter: Poison the enemy (+4 stacks)
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Crystal Ball
Start of turn: Draw 1 card
Dark Ritual
To Play: Utilize a creature → Draw 1 card · On enter: +2 Energy
Devastation Tower
Start of turn: Utilize one of your creatures → Deal 3 damage to the opponent · Start of turn: Sacrifice one of your creatures (drawback) → Exile up to 1 random enemy [creature] permanent
Dishonorer
End of turn: Strip 6 Honor from the opponent · Start of turn: Lose 6 Honor (drawback)
Draining Grasp
On enter: +10 Life · On enter: Lose 5 Honor (drawback) · On enter: Deal 10 damage to the opponent · On enter: Mill 5 cards from your own deck (drawback)
Dustsweeper
Start of turn: Recycle 2 cards from your discard into your deck · Start of turn: +2 Life
Earthwork
When you draw a card: +1 Shield
Elvish Experiment
Start of turn: Discard 1 of your own card (drawback) → Create a token copy of Energy Elf (exiles instead of going to hand/discard when it leaves play)
Ember Brand
Start of turn: Deal 1 damage to the opponent · Start of turn: Deal 1 damage to a random enemy creature
Energy Nova
On enter: Bounce 2 random enemy [creature] permanents to their hand · On enter: Draw 2 cards
Energy Theft
On enter: Drain 2 opponent Energy · On enter: +2 Energy
Fire Beam
Start of turn: Utilize one of your creatures → Deal 2 damage to a random enemy [creature] permanent
Fire Goat
On enter: Deal 1 damage to all [scarecrow] permanents (yours too) · On enter: Deal 1 damage to all [creature] permanents (yours too)
Flame Sprite
Start of turn: Create a token copy of Ember Imp (exiles instead of going to hand/discard when it leaves play)
Forest Sprite
When you lose life: +1 Shield · Start of turn: +2 Life · Start of turn: Remove 2 Poison stacks from yourself
Goblin Summer
Start of turn: Create a token copy of Goblin (exiles instead of going to hand/discard when it leaves play) · On enter: Create a token copy of Goblin (exiles instead of going to hand/discard when it leaves play)
Gravel Golem
Start of turn: +2 Shield
Grim Veteran
Cost Modifier — Your [veteran] cards cost 1 less energy to play · To Play: Pay 7 Honor → +7 Shield · On enter: Deal 2 damage to all enemy [creature] permanents
Guerrilla Frogmen
On enter: Deal damage to the opponent equal to the opponent's [station] permanents in play
Honor Blitz
On enter: +9 Honor · On enter: Recycle 1 card from your discard into your deck · On enter: Recycle 1 card from your discard into your deck · On enter: Recycle 1 card from your discard into your deck
Hunger Hex
Start of turn: Mill 1 card from the opponent's deck · Start of turn: Strip 1 Honor from the opponent · Start of turn: Deal 1 damage to the opponent
Ice Fortress
Untargetable — cannot be selected by targeted effects · When you lose life: +1 Shield
Iron Fist
Iron Gladiator
Start of turn: +2 Shield
Ironclad Sergeant
Start of turn: +1 Shield · On death: Draw 2 cards
Ley Stone
Start of turn: Utilize one of your enchantments → +2 Temp Energy (this turn only)
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Mill Hex
Start of turn: Mill 3 cards from the opponent's deck
Milling Shade
Start of turn: Mill 1 card from the opponent's deck · Start of turn: +1 Shield
Molten Bolt
On enter: Deal 7 damage to a random enemy [creature] permanent · On enter: Destroy a random enemy [structure] permanent
Northern Bug Collector
When your opponent plays a [structure] card: Search your library for up to 1 copy of Sappermite and put it into play · On death: Deal damage to the opponent equal to your [insect] permanents in play
Outland Recruiter
Start of turn: Pay 2 Honor (drawback) → Create a token copy of Brash Brute (exiles instead of going to hand/discard when it leaves play)
Pit Trap
To Play: Utilize a creature · On enter: Utilize one of your creatures → Deal 4 damage to a random enemy creature · When removed from play: Draw 3 cards
Plague Spore
End of turn: Utilize one of your creatures → Poison the enemy (+1 stack)
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Poison Coil
On enter: Poison the enemy (+1 stack) · On death: Poison the enemy (+1 stack) · Start of turn: +1 Temp Energy (this turn only)
Quarantine Barricade
When you gain a shield: Remove 2 Poison stacks from yourself · End of turn: +2 Shield
Relic-bound Fire Djinn
To Play: Utilize a creature → Deal 4 damage to yourself (drawback) · Start of turn: Utilize one of your relics → +2 Temp Energy (this turn only) · On death: Deal 4 damage to yourself (drawback)
Restoration Desk
Start of turn: Recycle 3 cards from your discard into your deck
Rubbish Collector
Amplify Recycle +1 — your recycle effects shuffle in 1 extra cards · To Play: Recycle 4 cards · On enter: Recycle 2 cards from your discard into your deck · Start of turn: Mill 1 card from your own deck (drawback)
Scholars of Mysteries
To Play: Utilize a structure → +2 Shield · Start of turn: +1 Energy, usable only on [relic] tagged cards (ephemeral — expires end of turn) · Start of turn: +1 Energy, usable only on [enchantment] tagged cards (ephemeral — expires end of turn)
Scout
Anthem: Melee +1 — your other creatures in play get +1 melee while this is in play
Shield Dancer
When you gain a shield: +1 Honor · Start of turn: +1 Shield
Simian Iconoclast
On enter: Destroy all relics costing 4 energy or more (yours too)
Smug Librarian
On enter: Draw 1 card · End of turn: Strip 2 Honor from the opponent
Soul Spire
Start of turn: Utilize one of your creatures → Return 1 of your creature to your hand · Start of turn: Utilize one of your creatures → Bounce 2 random enemy permanents to their hand
Station Moth
Start of turn: Opponent gains 1 Energy (drawback) (scales with the opponent's [station] permanents in play instead of a fixed amount) · On enter: Draw 3 cards
Stone Crusher
Cost Modifier — Opponent's [spell] cards cost 1 more energy to play · Cost Modifier — Your [spell] cards cost 2 more energy to play
Surge of Will
On enter: +5 Energy
The Golden Princess
When one of your [creature] permanents enters play: +3 Life · End of turn: Search your library for up to 1 copy of Straw Man-at-Arms and put it into play · On death: Search your library for up to 1 copy of Straw Man-at-Arms and put it into play (scales with your [scarecrow] permanents in play instead of a fixed amount)
Time Shard
Start of turn: +1 Temp Energy (this turn only) · Start of turn: Recycle 1 card from your discard into your deck
Topple the Kings
On enter: Deal 7 damage to each creatures costing 3 energy or more (yours too)
Tower Scholar
Start of turn: Utilize one of your structures → +2 Honor · Start of turn: Recycle 2 of your own discarded cards into your library (drawback) → +2 Energy, usable only on [spell] tagged cards (ephemeral — expires end of turn)
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Toxin Cloud
On enter: Poison the enemy (+2 stacks) · On enter: Destroy all creatures costing 2 energy or less (yours too)
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Upgraded Power Station
Untargetable — cannot be selected by targeted effects · Start of turn: +1 Energy
Vengeful Ancestor
On enter: Mill the opponent's deck equal to [creature] cards in your discard pile · Start of turn: Recycle 1 of your own discarded card into your library (drawback) → +1 Honor · Start of turn: Exile 1 card from the opponent's discard pile
Void Mage
When your opponent utilizes a permanent: Exile 1 card from the opponent's discard pile (loops up to 77× per turn) · Start of turn: Exile 1 of your own discarded card (drawback) → Exile the top 3 cards from the opponent's library
Void Sage
End of turn: Mill 5 cards from the opponent's deck · Start of turn: Mill 5 cards from your own deck (drawback)
Void Scholar
Start of turn: Mill 2 cards from the opponent's deck · Start of turn: Discard 1 of your own card (drawback) → Draw 2 cards
Void Station
Start of turn: +1 Temp Energy (this turn only) · Start of turn: Exile 1 card from the opponent's discard pile
Volcanic Flow
On enter: Deal 3 damage to all [creature] permanents (yours too)
War Drum
Anthem: Melee +1 — your other creatures in play get +1 melee while this is in play
War Glyph
Start of turn: Deal 2 damage to the opponent · On enter: Draw 1 card
Wogian Zealot
When removed from play: Create a token copy of Bogmire Idol (exiles instead of going to hand/discard when it leaves play) (scales with your [poison] permanents in play instead of a fixed amount) · On enter: Sacrifice one of your creatures (drawback) → Destroy a random enemy [creature] permanent
Woodland Power Station
Start of turn: +2 Energy · End of turn: Opponent gains 1 Energy (drawback)
A fun, predictable adventure
On enter: Search your library for up to 1 copy of Yugyrf, Patient Teacher and put it into your hand · On enter: Create a token copy of Genius Novice (exiles instead of going to hand/discard when it leaves play) · On enter: Create a token copy of Tower Scholar (exiles instead of going to hand/discard when it leaves play)
Arcane Channeler
Start of turn: Draw 1 card · Start of turn: +1 Temp Energy (this turn only)
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Autoclasm
On enter: Deal 3 damage to all [creature] permanents (yours too) · On enter: Deal 5 damage to all [structure] permanents (yours too) · On enter: Destroy all relics costing 2 energy or less (yours too)
Battle Ogre
Blinding Dust
On enter: +7 Life · On enter: Bounce 2 random enemy creatures to their hand
Blood Scarab
Start of turn: Deal 2 damage to the opponent · Start of turn: +4 Life
Bloodletter
Start of turn: Deal 2 damage to the weakest enemy creature
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Cave Monkey
On enter: Destroy a random enemy [relic] permanent · On enter: Destroy a random enemy [enchantment] permanent · On enter: Destroy a random enemy [structure] permanent
Covetous Drake
On enter: Bounce 1 random enemy creature to their hand · Start of turn: Return 1 of your relic to your hand · On death: Poison the enemy (+4 stacks)
Crystalline Aegis
When one of your [honor] permanents enters play: Draw 1 card · When one of your [honor] permanents enters play: +1 Shield · When one of your [honor] permanents enters play: +1 Life
Cursed Thrall
On death: Poison the enemy (+2 stacks) · Start of turn: Poison the enemy (+1 stack)
Cursed Warden
Start of turn: Poison the enemy (+1 stack) · Start of turn: +1 Shield
Dark Lord's Tower
To Play: Sacrifice a creature → Draw 1 card · Start of turn: Utilize one of your creatures → Create a token copy of Goblin (exiles instead of going to hand/discard when it leaves play)
Death Carriers
On death: Destroy all enemy [creature] permanents
Devious Agent
When your deck is milled: Draw 1 card · End of turn: Mill 3 cards from the opponent's deck
Ember Elemental
Start of turn: Deal 2 damage to the opponent
Energy Tap
Start of turn: Drain 1 opponent Energy · Start of turn: +1 Energy
Envisage the Void
Cost Scaling — costs 1 less Energy per [scarecrow] cards in your board · On enter: Search your library for up to 1 copy of The Yellow Kid and put it into play · On enter: Sacrifice one of your creatures (drawback) → Exile 4 cards from the opponent's hand · On enter: +4 Energy
Eternity Engine
Start of turn: +2 Energy · Start of turn: Draw 1 card
Fire Djinn
On death: Deal damage to the opponent equal to your [creature] permanents in play · End of turn: Create a token copy of Ember Imp (exiles instead of going to hand/discard when it leaves play)
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Fortune's Favor
On enter: Draw 3 cards · On enter: +3 Honor
Goblin Invasion
On enter: Create a token copy of Goblin (exiles instead of going to hand/discard when it leaves play) (scales with the number of different card types (Creature, Relic, Structure, Enchantment, Spell) among your own board and discard pile instead of a fixed amount) · On enter: Deal damage to the opponent equal to your [goblin] permanents in play
Grave Knight
Start of turn: Deal 2 damage to the opponent · Start of turn: Recycle 2 cards from your discard into your deck
Honor Helix
When you gain life: +2 Honor (loops up to 77× per turn) · Start of turn: +2 Life
Honor Knight
Honorlink ×2 — gain honor equal to 2× this creature's melee (capped by damage dealt)
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Honor Stone
When you gain honor: +1 Shield · On enter: Utilize one of your creatures → Draw 1 card
Horror Hunter
On enter: Destroy a random enemy [creature] creature costing 6 energy or more
implacable Foe
Indestructible — can still be targeted, but destroy/damage effects do nothing
Infernal Conduit
Start of turn: Deal 2 damage to the opponent · Start of turn: Deal 2 damage to a random enemy creature
Iron Warden
Start of turn: +3 Shield
Library Spire
When you draw a card: Mill 1 card from the opponent's deck · Start of turn: Utilize one of your creatures → Recycle 2 cards from your discard into your deck · On enter: Create a token copy of Smug Librarian (exiles instead of going to hand/discard when it leaves play)
Life Hex
Start of turn: +4 Life
Lifeliner
Start of turn: +1 Energy · Start of turn: +1 Life · Start of turn: Remove 1 Poison stack from yourself · Start of turn: Recycle 1 card from your discard into your deck
Mauler
Memory Keeper
Start of turn: Recycle 2 cards from your discard into your deck · Start of turn: +1 Honor
Mill Tower
Start of turn: Utilize one of your creatures → Mill 2 cards from the opponent's deck · Start of turn: Utilize one of your creatures → Recycle 2 cards from your discard into your deck
Mire Serpent
Start of turn: Poison the enemy (+1 stack)
Money Station
Cost Scaling — costs 1 less Energy per [relic] cards in your board · Start of turn: Create a token copy of Gold Coin (exiles instead of going to hand/discard when it leaves play)
Monkey's Rage
To Play: Utilize a creature → Draw 1 card · On enter: Destroy all enemy relics costing 2 energy or less
Mud Golem
Cost Modifier — Opponent's [enchantment] cards cost 1 more energy to play · Cost Modifier — Opponent's [relic] cards cost 1 more energy to play
Plague Doctor
Start of turn: Utilize one of your creatures → Poison the enemy (+1 stack) · Start of turn: Utilize one of your creatures → Poison the enemy (+1 stack)
Ravaging Berserker
On enter: Deal 3 damage to the opponent · On death: Poison the enemy (+3 stacks)
Reap the Mighty
On enter: Destroy all permanents costing 4 energy or more (yours too)
Relic Smash
On enter: Destroy all [relic] permanents (yours too)
Royal Honey Guard
Anthem: Indestructible — your other [royal] permanents in play gain Indestructible while this is in play · Anthem: Lifelink — your other [bee] permanents in play gain Lifelink while this is in play
Runic Menhir
Start of turn: +2 Honor · Start of turn: +1 Shield
Rust Hammer
Start of turn: Deal 2 damage to the opponent · Start of turn: Deal 1 damage to a random enemy creature
Scholar's Guard
When your deck is milled: +1 Shield · When your deck is milled: Strip 1 Honor from the opponent · Honorbound ×1 — opponent loses honor equal to 1× this creature's melee (capped by damage dealt) · Start of turn: Mill 2 cards from your own deck (drawback)
Scribe's Curse
Amplify Mill +1 — your mill effects mill 1 extra cards · Start of turn: Utilize one of your creatures → Mill 1 card from the opponent's deck
Serpent Scale
Start of turn: Poison the enemy (+1 stack) · Start of turn: +1 Shield
Shield Pylon
Start of turn: Utilize one of your creatures → +1 Shield · Start of turn: Utilize one of your creatures → +1 Shield
Shielding Ward
Start of turn: +3 Shield
Siege Grunt
On enter: Deal 3 damage to a random enemy creature
Soul Shaman
When you gain honor: Recycle 1 card from your discard into your deck (loops up to 17× per turn) · When you gain honor: Bounce 1 random enemy structure to their hand (loops up to 2× per turn) · End of turn: +1 Honor
Spirit Binding
Start of turn: +3 Honor
The Golden General
Anthem: Melee +1 — your other [creature] permanents in play get +1 melee while this is in play · Anthem: Armor +1 — your other [scarecrow] permanents in play get +1 armor while this is in play · Cost Modifier — Your [scarecrow] cards cost 1 less energy to play
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The Straw Prince
Anthem: Melee +1 — your other creatures in play get +1 melee while this is in play · Anthem: Armor +1 — your other creatures in play get +1 armor while this is in play · On enter: Drain all opponent Energy · On enter: +2 Energy, usable only on [creature] tagged cards (persists like normal Energy)
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The Unmaking
On enter: Destroy all permanents costing 5 energy or less (yours too) · On enter: Strip 10 Honor from the opponent · On enter: Mill 10 cards from the opponent's deck
The Wandering Plague
On enter: Poison the enemy (+2 stacks) · On enter: Sacrifice one of your creatures (drawback) → Destroy all enemy permanents costing 2 energy or less
Treasure Horde
When one of your [relic] permanents enters play: +1 Shield · Start of turn: Create a token copy of Gold Coin (exiles instead of going to hand/discard when it leaves play) · On enter: Create a token copy of Neerrm's Puzzlebox (exiles instead of going to hand/discard when it leaves play) · On death: Create a token copy of Automox (exiles instead of going to hand/discard when it leaves play) · On death: Create a token copy of Tristal's Bauble (exiles instead of going to hand/discard when it leaves play)
Vine Creeper
On enter: Return 1 of your enchantment to your hand · On enter: Return 1 of your relic to your hand
Warden of Blades
Start of turn: Deal 2 damage to the opponent
Warmonger
When you draw a card: Deal 1 damage to the opponent
Warrior's Blessing
Start of turn: Utilize one of your creatures → Deal 4 damage to the opponent
Wrath of Wog
On enter: Destroy all [creature] permanents (yours too)
Absolute Zero
On enter: Deal 7 damage to the opponent · On enter: Deal 7 damage to all [creature] permanents (yours too) · On enter: Deal 7 damage to all [structure] permanents (yours too)
Arcane Titan Spire
Start of turn: Utilize one of your creatures → +1 Energy · Start of turn: Utilize one of your creatures → Draw 1 card · Start of turn: Utilize one of your creatures → Return 1 of your creature to your hand
Arena Master
To Play: Utilize a creature · Start of turn: Sacrifice another of your creatures (drawback) → Deal 4 damage to the weakest enemy creature · Start of turn: +4 Honor
Battle-Scarred Veteran
Start of turn: +1 Life · When removed from play: +7 Honor
Beacon of Generation
Start of turn: +1 Energy, usable only on creature cards (ephemeral — expires end of turn) · Start of turn: +1 Energy, usable only on relic cards (ephemeral — expires end of turn) · Start of turn: +1 Energy, usable only on structure cards (ephemeral — expires end of turn) · Start of turn: +1 Energy, usable only on enchantment cards (ephemeral — expires end of turn) · Start of turn: +1 Energy, usable only on [spell] tagged cards (ephemeral — expires end of turn)
Biohazard
On enter: Destroy all creatures costing 3 energy or less (yours too) · On enter: Destroy all [enchantment] permanents (yours too)
Bitter Cycle
On enter: Recycle 3 cards from your discard into your deck · On enter: Opponent discards 3 cards
Blood Knight
When you gain life: Deal 1 damage to the opponent · Start of turn: +3 Life
Blood Rune
Start of turn: Deal 3 damage to the opponent · Start of turn: +3 Life
Bomber Bee
Cost Scaling — costs 1 less Energy per [bee] cards in your board, to a minimum of 1 Energy · On enter: Deal 1 damage to a random enemy creature (scales with your [bee] permanents in play instead of a fixed amount) · On death: Deal damage to the opponent equal to your [bee] permanents in play
Brightclaw Stalker
On death: Strip 10 Honor from the opponent · On death: +5 Shield · Start of turn: +5 Honor
Busy Wizard
When your deck is milled: Recycle 1 card from your discard into your deck · On enter: Draw 1 card · Start of turn: +1 Energy · Start of turn: Draw 1 card
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Corruption Hex
On enter: Gain 5 Poison stacks (drawback) · On enter: Destroy all enemy permanents costing 5 energy or less
Cycle Engine
Start of turn: Recycle 2 cards from your discard into your deck · Start of turn: +2 Temp Energy (this turn only)
Dark Battery
Start of turn: +2 Temp Energy (this turn only) · Start of turn: Draw 2 cards · Start of turn: Lose 2 Honor (drawback)
Death Prophet
Amplify Poison +1 — your poison effects inflict 1 extra poison · When removed from play: Poison the enemy (+2 stacks) · When removed from play: Draw 1 card
Deathly Bargain
On enter: Return a random [creature] permanent costing 5 energy or more from your discard pile to play · On enter: Opponent discards 1 card
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Decay Lord
On enter: Poison the enemy (+4 stacks) · Start of turn: Draw 1 card
Dragon's Breath
On enter: Deal 6 damage to the opponent · On enter: Deal 5 damage to a random enemy [creature] permanent · On enter: Deal 4 damage to a random enemy [creature] permanent · On enter: Deal 3 damage to a random enemy [creature] permanent
Energy Wall
When you utilize a permanent: +1 Energy · Start of turn: Utilize one of your creatures → +1 Shield
Enjoying Pain
To Play: Pay 25 Life → Draw 3 cards · On enter: Opponent discards 3 cards · On enter: Deal 20 damage to the opponent
Erase Board
On enter: Deal 3 damage to all [creature] permanents (yours too) · On enter: Destroy all [relic] permanents (yours too)
Eternal Returner
Start of turn: Draw 1 card · Start of turn: Recycle 1 card from your discard into your deck · Start of turn: Recycle 1 card from your discard into your deck · Start of turn: Recycle 1 card from your discard into your deck
Flammable Captain
Anthem: Melee +1 — your other [scarecrow] permanents in play get +1 melee while this is in play · Anthem: Armor +1 — your other [soldier] permanents in play get +1 armor while this is in play
Goblin Sweeper
On enter: Deal 4 damage to each creatures costing 1 energy or less (yours too) · On enter: Draw 2 cards · On enter: +3 Shield
Grand Mill Wheel
When you draw a card: Mill 1 card from the opponent's deck · When you become poisoned: Mill 1 card from the opponent's deck · When you gain honor: Mill 1 card from the opponent's deck · When you gain life: Mill 1 card from the opponent's deck
Grand Monkey Shrine
To Play: Sacrifice a creature → Destroy a random enemy permanent · Start of turn: Destroy a random enemy [relic] permanent
Honor Cascade
On enter: +8 Honor · On enter: Draw 2 cards
Honor Crucible
Start of turn: +4 Honor
Iron Bastion
When one of your [structure] permanents dies: +3 Shield · On enter: +3 Shield
Iron Sentinel
Start of turn: +4 Shield
Mana Siphon
Start of turn: +1 Energy · Start of turn: Draw 1 card · Start of turn: +1 Shield · End of turn: Recycle 1 card from your discard into your deck
Mana Web
Start of turn: +2 Temp Energy (this turn only) · Start of turn: Draw 1 card
Mass Poisoning
On enter: Poison the enemy (+3 stacks) · On enter: Draw 3 cards
Mechanical Rat
Cost Scaling — costs 1 less Energy per [relic] cards in your board, to a minimum of 1 Energy · On enter: Exile 2 cards from the opponent's hand
Memory Rune Pillar
Start of turn: Recycle 3 cards from your discard into your deck · Start of turn: +2 Honor
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Memory Straw
Start of turn: Mill 2 cards from the opponent's deck · Start of turn: Draw 2 cards · Start of turn: Recycle 2 cards from your discard into your deck
Plague Shield
When you gain a shield: Poison the enemy (+1 stack) · When you gain honor: Poison the enemy (+1 stack) · Start of turn: Utilize one of your creatures → Poison the enemy (+1 stack)
Queen Bee
Untargetable — cannot be selected by targeted effects. Active only while you control 2 or more [bee] cards in play. · On death: Recycle your entire discard pile into your deck. Only [bee] creatures are recycled. · End of turn: Create a token copy of Bee Egg (exiles instead of going to hand/discard when it leaves play)
Ravager
Reclaimer's Stone
Start of turn: Recycle 3 cards from your discard into your deck · On enter: +3 Honor · On death: +3 Shield
Shattering Echoes
On enter: Destroy all [relic] permanents (yours too) · On enter: Draw 1 card
Shield Aura
Start of turn: +4 Shield
Shield Wall Knight
Start of turn: +2 Shield
Siege Commander
Start of turn: Deal 5 damage to the opponent · Start of turn: Deal 5 damage to a random enemy [creature] permanent
Skeletal Primate
To Play: Pay 5 Honor → Destroy a random enemy permanent · On enter: Deal 3 damage to each creatures costing 5 energy or less (yours too)
Skull Crusher
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Stone Sentinel
Start of turn: +1 Shield
Storm Engine
Start of turn: +2 Temp Energy (this turn only) · On enter: Draw 2 cards
Storm Rune
Start of turn: Deal 3 damage to the opponent · Start of turn: Deal 2 damage to a random enemy creature
Temporal Rift
On enter: +5 Shield · On enter: Recycle 5 cards from your discard into your deck · On enter: Draw 5 cards
Tristal's Adventuring
On enter: Search your library for up to 2 copies of Ancient Power Station and put them into play
Venom Rune
When you play a [spell] card: Poison the enemy (+1 stack) · When one of your [creature] permanents leaves play: Poison the enemy (+1 stack) · When one of your [enchantment] permanents enters play: Poison the enemy (+1 stack)
Virulent Plague
To Play: Utilize a creature · On enter: Poison the enemy (+5 stacks)
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Void Rend
On enter: Destroy all [enchantment] permanents (yours too) · On enter: Destroy all [structure] permanents (yours too)
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Void Siphon
Drawlink ×1 — draw cards equal to 1× this creature's melee (capped by damage dealt) · Start of turn: +1 Energy
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Warboss
Start of turn: Deal 2 damage to the opponent · Start of turn: +1 Honor
Zoo Observation Platform
Cost Scaling — costs 1 less Energy per [creature] cards in the opponent's board · Start of turn: +1 Temp Energy (this turn only)
Berserker's Banner
Anthem: Melee +3 — your other creatures in play get +3 melee while this is in play · When you gain a shield: Lose 2 Shields (drawback) · Cost Scaling — costs 1 less Energy per [creature] cards in your discard pile, to a minimum of 3 Energy · To Play: Utilize a creature → Lose 5 Honor (drawback)
Bloodrage Berserker
Start of turn: Deal 3 damage to the opponent
Corpse Spider
When one of your [creature] permanents dies: Poison the enemy (+1 stack) · When a [creature] permanent dies on your opponent's side: Poison the enemy (+1 stack) · On enter: Destroy the highest-cost enemy [creature] creature (random among ties)
Death Knight
On enter: Kill a random enemy creature · On death: Create 2 token copies of Death Trooper (exiles instead of going to hand/discard when it leaves play)
Eternal Archives
End of turn: Recycle 2 cards from your discard into your deck · Start of turn: Draw 2 cards · Start of turn: Recycle 2 cards from your discard into your deck · When removed from play: Recycle 2 cards from your discard into your deck
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Famine Bell
Start of turn: Deal 2 damage to a random enemy [creature] permanent · Start of turn: Strip 4 Honor from the opponent
Grand Mage
Untargetable — cannot be selected by targeted effects · When you play a [spell] card: Mill 2 cards from the opponent's deck · Start of turn: Draw 1 card · Start of turn: +1 Energy
Healer's Pillar
When you gain life: +1 Energy, usable only on [creature] tagged cards (persists like normal Energy) (loops up to 7× per turn) · On enter: Create a token copy of Healer (exiles instead of going to hand/discard when it leaves play) (scales with the number of different card types (Creature, Relic, Structure, Enchantment, Spell) among your own board and discard pile instead of a fixed amount)
Honor Beacon
Start of turn: +3 Honor · On enter: Deal 3 damage to a random enemy creature
Honor Guard
When your deck is milled: +1 Honor · When you lose life: +1 Honor · When you utilize a permanent: +1 Honor
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Honor Web
Start of turn: +2 Honor · On enter: Destroy a random enemy permanent
Inventive Wizard
To Play: Pay 6 Shields · On enter: Destroy all enemy [relics] permanents · Start of turn: +1 Energy · Start of turn: Draw 1 card
Iron Titan
When you gain a shield: Draw 1 card
Mass Extinction
On enter: Destroy all creatures costing 3 energy or more (yours too) · On enter: Recycle 3 cards from your discard into your deck
Plague Champion
On enter: Poison the enemy (+3 stacks) · When removed from play: Deal 3 damage to the opponent
Plague Sigil
When you draw a card: Poison the enemy (+1 stack) · Cost Scaling — costs 1 less Energy per [poison] cards in your board, to a minimum of 3 Energy · Start of turn: Draw 1 card
Plague Sovereign
When one of your [creature] permanents dies: Poison the enemy (+1 stack) · To Play: Discard 3 cards → Poison the enemy (+6 stacks)
Shadow Stalker
Untargetable — cannot be selected by targeted effects
Station Blast
On enter: Deal damage to the opponent equal to your [station] permanents in play · On enter: Draw 1 card · On enter: +1 Energy
Super Recycler
On enter: Draw 4 cards · End of turn: Recycle 1 card from your discard into your deck · End of turn: Recycle 1 card from your discard into your deck · End of turn: Recycle 1 card from your discard into your deck · End of turn: Recycle 1 card from your discard into your deck
The Tin Butcher
When you gain life: Deal 2 damage to yourself (drawback) (loops up to 99× per turn) · Indestructible — can still be targeted, but destroy/damage effects do nothing · To Play: Sacrifice a relic · On enter: Deal 6 damage to the weakest enemy creature · Start of turn: Discard 1 card from your own hand (drawback) · Start of turn: Deal 6 damage to the weakest enemy creature
Venom Oracle
On enter: Poison the enemy (+3 stacks)
Archmage Tower
Amplify Recycle +1 — your recycle effects shuffle in 1 extra cards · Amplify Draw +1 — your draw effects draw 1 extra cards · Untargetable — cannot be selected by targeted effects · Start of turn: +2 Energy · Start of turn: Draw 1 card · Start of turn: Recycle 1 card from your discard into your deck
Bee Keeper
When one of your [bee] permanents enters play: +3 Life · Start of turn: Create a token copy of Bee Drone (exiles instead of going to hand/discard when it leaves play)
Blood Spire
Start of turn: Deal 5 damage to the opponent · Start of turn: +5 Life
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Bone Colossus
Start of turn: Poison the enemy (+1 stack) · On enter: Deal 2 damage to a random enemy [creature] permanent
Champion's Blade
Start of turn: Deal 4 damage to the opponent · Start of turn: +2 Life
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Chaos Pot
Start of turn: Deal 7 damage to a random enemy creature · End of turn: Opponent discards 1 card · End of turn: Recycle 1 card from your discard into your deck · On enter: Lose 7 Honor (drawback)
Doom Mark
On enter: Destroy a random enemy [creature] permanent · On enter: Poison the enemy (+2 stacks) · Start of turn: Poison the enemy (+1 stack)
Dreadspire Specter
Cost Modifier — Your [creature] cards cost 1 less energy to play · Cost Modifier — Your [relic] cards cost 1 less energy to play · When you play a [spell] card: Draw 1 card
Greedy Dragon
When you deal damage: Opponent discards 1 card (loops up to 3× per turn) · When one of your [treasure] permanents leaves play: Deal 3 damage to the opponent · End of turn: Create a token copy of Gold Coin (exiles instead of going to hand/discard when it leaves play)
Hymn of the Friends
Cost Scaling — costs 1 less Energy per [creature] cards in your board · Start of turn: +1 Energy
Idol of All
When you utilize a permanent: +1 Life · On enter: +1 Life · On enter: +1 Honor · On enter: +1 Shield · On enter: Draw 1 card · On enter: Mill 1 card from the opponent's deck · On enter: Strip 1 Honor from the opponent · On enter: Deal 1 damage to the opponent · On enter: Destroy a random enemy permanent
Last War
On enter: Deal 10 damage to the opponent · On enter: Kill a random enemy creature · On enter: Destroy a random enemy permanent
Living Idol
Start of turn: +1 Life · Start of turn: +1 Honor · Start of turn: +1 Shield · Start of turn: Draw 1 card · Start of turn: Mill 1 card from the opponent's deck · Start of turn: Strip 1 Honor from the opponent · Start of turn: Deal 1 damage to the opponent
Nexus of Power
Start of turn: +3 Energy · Start of turn: Draw 3 cards
Night of the Creeps
On enter: Return all [creature] permanents costing 3 energy or less from your discard pile to play
Phoenix Flame
On enter: Deal 7 damage to the opponent · On enter: Recycle your entire discard pile into your deck · On enter: Draw 7 cards · On enter: +7 Life
Plague Monolith
Start of turn: Poison the enemy (+3 stacks)
Plague Pit
Start of turn: Utilize one of your creatures → Poison the enemy (+1 stack) · Start of turn: Utilize one of your creatures → Poison the enemy (+1 stack)
Power Mark
Start of turn: +3 Energy · Start of turn: Draw 2 cards
Rune Fortress
Start of turn: Utilize one of your creatures → +2 Honor · Start of turn: Utilize one of your creatures → +2 Shield · Start of turn: Utilize one of your creatures → +2 Energy
Start Over
On enter: Destroy all permanents costing 1 energy or more (yours too)
The Endless Library
End of turn: Recycle 2 cards from your discard into your deck · End of turn: Draw 2 cards · End of turn: +2 Honor · End of turn: +2 Life · On enter: Bounce 2 random enemy creatures to their hand
The Golden Guard
Cost Scaling — costs 1 less Energy per your Honor, to a minimum of 1 Energy · On enter: Create a token copy of Straw Man-at-Arms (exiles instead of going to hand/discard when it leaves play) (scales with the number of different card types (Creature, Relic, Structure, Enchantment, Spell) among your own board and discard pile instead of a fixed amount)
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Throne of Thorns
To Play: Utilize a relic · Start of turn: +3 Shield · On enter: Bounce 1 random enemy creature to their hand · When removed from play: Destroy a random enemy permanent
Thunder Hulk
Start of turn: Deal 3 damage to the opponent · Start of turn: Deal 3 damage to a random enemy creature
Venom Hydra
On enter: Poison the enemy (+3 stacks) · On death: Poison the enemy (+7 stacks)
Venomous Aria
On enter: Poison the enemy (+5 stacks) · On enter: Deal 5 damage to all enemy [creature] permanents · On enter: Destroy all enemy relics costing 5 energy or less · On enter: Deal 5 damage to all enemy [structure] permanents · On enter: Destroy all enemy enchantments costing 5 energy or less
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Corruption Engine
Start of turn: Mill 6 cards from the opponent's deck · Start of turn: Strip 6 Honor from the opponent
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Death Arbiter
On enter: Destroy a random enemy permanent · On death: Destroy all enemy [creature] permanents
Doom Column
Start of turn: Utilize one of your creatures → Deal 3 damage to the opponent · Start of turn: Utilize one of your creatures → Poison the enemy (+3 stacks)
Grand Mill Tower
Start of turn: Mill 6 cards from the opponent's deck · Start of turn: Strip 6 Honor from the opponent
Hellion
Hungry Giant
When one of your [creature] permanents dies: +2 Life · Start of turn: Destroy a random enemy creature costing 2 energy or less
Infinite Draw
On enter: Draw 10 cards · On enter: +5 Energy
Oblivion
On enter: Destroy all [relic] permanents (yours too) · On enter: Destroy all [creature] permanents (yours too) · On enter: Destroy all [structure] permanents (yours too)
Plague Titan
On enter: Poison the enemy (+3 stacks) · On enter: Draw 1 card
Poison Archon
Opponent cannot gain shields · On enter: Poison the enemy (+4 stacks)
Siege Breaker
On enter: Destroy a random enemy permanent
The Infinite Archive
Start of turn: Draw 3 cards · Start of turn: +2 Energy · Start of turn: +1 Honor
The Iron Citadel
Start of turn: +4 Shield · Start of turn: +4 Life
Death Is Not The End
On enter: Return a random [creature] permanent costing 6 energy or more from your discard pile to play · On enter: Return a random [creature] permanent costing 5 energy or less from your discard pile to play · On enter: Recycle 2 cards from your discard into your deck
Devastation Idol
Start of turn: Deal 8 damage to the opponent · Start of turn: Deal 4 damage to a random enemy creature
Grand Shaman
Start of turn: +6 Honor · Start of turn: +4 Life · Start of turn: Poison the enemy (+3 stacks) · Start of turn: Draw 2 cards
Honor Incarnate
Start of turn: +3 Honor · Start of turn: +3 Shield · Start of turn: Strip 3 Honor from the opponent · On death: Opponent discards 3 cards · On death: Recycle 3 cards from your discard into your deck · On death: Draw 3 cards
Immortal Blessing
While this card is in play you cannot be poisoned · Start of turn: +4 Life · Start of turn: +4 Shield
Living Zoo
When one of your [creature] permanents leaves play: Draw 1 card · On enter: Return all [beast] permanents costing 10 energy or less from your discard pile to play · Start of turn: Create a token copy of Charging Boar (exiles instead of going to hand/discard when it leaves play) · Start of turn: Create a token copy of Bee Drone (exiles instead of going to hand/discard when it leaves play)
Omega Strike
On enter: Deal 20 damage to the opponent · On enter: Kill a random enemy creature · On enter: Mill 10 cards from the opponent's deck
The Pestilence
On enter: Poison the enemy (+3 stacks) · Start of turn: Utilize one of your creatures → Poison the enemy (+1 stack) · Start of turn: Utilize one of your relics → Poison the enemy (+1 stack) · Start of turn: Utilize one of your enchantments → Poison the enemy (+1 stack)
The Undying Champion
Anthem: Armor +2 — your other creatures in play get +2 armor while this is in play · Anthem: Melee +2 — your other creatures in play get +2 melee while this is in play · On death: +13 Honor · On death: Strip 13 Honor from the opponent · On death: Recycle 4 cards from your discard into your deck
Titan of War
When you play a [spell] card: +3 Shield · When your opponent gains a shield: Draw 1 card · Cost Scaling — costs 1 less Energy per [spell] cards in your discard pile
Titan Slayer
On enter: Destroy a random enemy [creature] permanent · Start of turn: Deal 5 damage to the opponent
Undead Colossus
On enter: Opponent discards 2 cards · Start of turn: Sacrifice another of your creatures (drawback) → Deal 7 damage to the opponent
Unstoppable Force
Blood Colossus
Lifelink ×1 — gain life equal to 1× this creature's melee (capped by damage dealt)
Champion of Nothing
When you gain honor: +3 Life (loops up to 77× per turn) · On death: +10 Honor · On enter: Sacrifice one of your creatures (drawback) → +10 Honor
Grand Titan
Amplify Damage +2 — your damage effects deal 2 extra damage (not combat) · Start of turn: +8 Shield · Start of turn: +4 Life
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Heaven's Wrath
Start of turn: Deal 5 damage to a random enemy creature · On enter: Destroy all [structure] permanents (yours too) · On enter: Destroy all [relic] permanents (yours too) · On enter: Deal 5 damage to each creatures costing 5 energy or more (yours too)
Plague Heart
While this card is in play you cannot be poisoned · On enter: Poison the enemy (+2 stacks) · Start of turn: Poison the enemy (+2 stacks)
The Assembled Titan
When you lose life: +3 Life (loops up to 99× per turn) · When you draw a card: Return a random [beast] permanent from your discard pile to play (loops up to 99× per turn) · Honorbound ×3 — opponent loses honor equal to 3× this creature's melee (capped by damage dealt) · On death: Return a random [creature] permanent costing 11 energy or more from your discard pile to play · On death: Return all [creature] permanents costing 2 energy or less from your discard pile to play
The Eternal Plague
On enter: Poison the enemy (+5 stacks) · Start of turn: Draw 1 card · Start of turn: Recycle 1 card from your discard into your deck
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The World's Curse
On enter: Mill 8 cards from the opponent's deck · Start of turn: Mill 4 cards from the opponent's deck
Toxic Behemoth
Start of turn: Poison the enemy (+3 stacks)
Undying Vitality
While this card is in play you cannot be poisoned · While this card is in play you cannot be milled · Start of turn: +5 Life · Start of turn: +5 Shield
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Death Titan
On enter: Destroy all creatures costing 10 energy or less (yours too)
Deathbringer Supreme
On enter: Destroy a random enemy [creature] permanent · Start of turn: Deal damage to the opponent equal to your [creature] permanents in play
Harsh Invective
On enter: Opponent discards their entire hand · On enter: Exile the top 15 cards from the opponent's library · On enter: Exile 5 cards from the opponent's discard pile · On enter: Recycle 2 cards from your discard into your deck · On enter: Destroy a random enemy permanent · On enter: +7 Shield
Plague Torrent
On enter: Poison the enemy (+3 stacks) · Start of turn: Kill a random enemy creature
Siege Titan
Anthem: Melee +2 — your other creatures in play get +2 melee while this is in play · On enter: Destroy all [relic] permanents (yours too)
The Really Big Head
On enter: Search your library for up to 1 random [relic] permanent and put it into play (scales with your [relic] permanents in play instead of a fixed amount) · Start of turn: Search your library for up to 1 random [creature] permanent and put it into play · When removed from play: Draw cards equal to your [relic] permanents in play
Ancient Horror
Start of turn: Deal 7 damage to the opponent · Start of turn: Mill 7 cards from the opponent's deck · Start of turn: Poison the enemy (+4 stacks) · On enter: Return a random [relic] permanent costing 5 energy or more from your discard pile to play
Eternal Citadel
When you gain a shield: Mill 1 card from the opponent's deck (loops up to 77× per turn) · When you gain life: Draw 1 card (loops up to 7× per turn) · End of turn: +1 Shield (scales with the number of different card types (Creature, Relic, Structure, Enchantment, Spell) among your own board and discard pile instead of a fixed amount) · End of turn: +1 Life (scales with the number of different card types (Creature, Relic, Structure, Enchantment, Spell) among your own board and discard pile instead of a fixed amount)
Nexus of Endings
On enter: Bounce 1 random enemy creature to their hand · Start of turn: Mill 6 cards from the opponent's deck · Start of turn: Deal 6 damage to the opponent
The Great Hive
Indestructible — can still be targeted, but destroy/damage effects do nothing. Active only while you control 5 or more [bee] cards in play. · Anthem: Melee +1 — your other [creature] permanents in play get +1 melee while this is in play · Anthem: Armor +1 — your other [creature] permanents in play get +1 armor while this is in play · When one of your [bee] permanents enters play: +1 Honor · End of turn: Create 2 token copies of Bee Egg (exiles instead of going to hand/discard when it leaves play) · On enter: Search your library for up to 1 copy of Queen Bee and put it into play
Artificial Intelligence
When you draw a card: Recycle 1 card from your discard into your deck (loops up to 7× per turn) · Cost Scaling — costs 1 less Energy per [relic] cards in your board · End of turn: Create a token copy of Book (exiles instead of going to hand/discard when it leaves play) · On death: Destroy all [creature] permanents (yours too)
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Death's Touch
When you draw a card: Destroy a random enemy permanent · On enter: Draw 1 card
Grand Reaper
When you draw a card: Poison the enemy (+3 stacks) · End of turn: Kill a random enemy creature · End of turn: Deal 7 damage to the opponent
The Mind Warped
Untargetable — cannot be selected by targeted effects · When you lose life: Poison the enemy (+1 stack) (loops up to 99× per turn) · When you deal damage: +1 Life (loops up to 99× per turn) · When your deck is milled: Mill 3 cards from the opponent's deck (loops up to 99× per turn) · Start of turn: +1 Energy (scales with your [structure] permanents in play instead of a fixed amount)
The Great Straw Armada
Cost Scaling — costs 1 less Energy per [scarecrow] cards in your board · On enter: Create a token copy of The Straw Prince (exiles instead of going to hand/discard when it leaves play) · On enter: Create a token copy of The Golden General (exiles instead of going to hand/discard when it leaves play) · On enter: Create a token copy of The Golden Princess (exiles instead of going to hand/discard when it leaves play) · Start of turn: Create a token copy of Straw Man-at-Arms (exiles instead of going to hand/discard when it leaves play)
Storm of Storms
Cost Scaling — costs 1 less Energy per [spell] cards in your discard pile · On enter: +17 Energy
Turingue, the Crypt Lord
Cost Modifier — Opponent's [spell] cards cost 7 more energy to play · When you utilize a permanent: Mill 7 cards from the opponent's deck (loops up to 7× per turn) · When you draw a card: +7 Honor (loops up to 7× per turn) · On enter: Utilize one of your creatures → Draw 7 cards
Grand Finale
On enter: Discard 10 cards from your own hand (drawback) · On enter: +50 Temp Energy (this turn only) · On enter: Draw 1 card · On enter: Mill 99 cards from your own deck (drawback) · On enter: Sacrifice another of your permanents (drawback) → Deal 50 damage to the opponent
Hurricane Elemental
Untargetable — cannot be selected by targeted effects · Cost Scaling — costs 1 less Energy per cards in the opponent's hand, to a minimum of 1 Energy · Start of turn: Deal 10 damage to yourself (drawback) · End of turn: Deal 10 damage to the opponent
The One-Sided Coin of Xyx
On enter: Deal 99 damage to the opponent
King For A Day
On enter: +777 Honor