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⬇ CSV 491 cards
Straw Man-at-Arms
Straw Man-at-Arms
⚡1 Creature · Scarecrow Soldier
Ancient Power Station
Ancient Power Station
⚡3 Structure · Station
Indestructible — can still be targeted, but destroy/damage effects do nothing · Start of turn: +1 Temp Energy (this turn only)
Brindeloid Warrior
Brindeloid Warrior
⚡6 Creature · Beast Warrior
Bee Drone
Bee Drone
⚡0 Creature · Bee Drone
On death: +1 Energy · On death: Deal 1 damage to a random enemy [creature] permanent
Bee Egg
Bee Egg
⚡0 Creature Structure · Bee Egg
Melee Locked — this permanent’s melee is fixed at its printed value · Start of turn: Sacrifice one of your creatures (drawback), only one tagged [egg] → Create a token copy of Bee Drone (exiles instead of going to hand/discard when it leaves play)
Book
Book
⚡0 Relic · Book
Start of turn: Sacrifice one of your relics (drawback), only one tagged [book] → Draw 1 card
Dhu-dhu Bug
Dhu-dhu Bug
⚡0 Creature · Insect
Cost Modifier — Opponent's [spell] cards cost 1 more energy to play · Cost Modifier — Your [spell] cards cost 1 more energy to play
Ember Imp
Ember Imp
⚡0 Creature · Demon
Start of turn: Deal 1 damage to the opponent
Goblin
Goblin
⚡0 Creature · Goblin
Gold Coin
Gold Coin
⚡0 Relic · Treasure
Start of turn: Sacrifice one of your relics (drawback), only one tagged [treasure] → +1 Temp Energy (this turn only)
Automox
Automox
⚡0 Relic · Divine Mox
Start of turn: Utilize one of your relics → +1 Energy
Babbling Stone
Babbling Stone
⚡0 Relic
Start of turn: Draw 1 card · Start of turn: Opponent draws 1 card (drawback)
Men of Artifice
Men of Artifice
⚡0 Creature · Homunculus
To Play: Utilize a relic · Start of turn: Utilize one of your relics
Mox Ape
Mox Ape
⚡0 Relic · Divine Mox
Start of turn: Utilize one of your relics → +1 Energy, usable only on [structure] tagged cards (ephemeral — expires end of turn)
Mox Cat
Mox Cat
⚡0 Relic · Divine Mox
Start of turn: Utilize one of your relics → +1 Energy, usable only on [creature] tagged cards (ephemeral — expires end of turn)
Mox Crow
Mox Crow
⚡0 Relic · Divine Mox
Start of turn: Utilize one of your relics → +1 Energy, usable only on [spell] tagged cards (ephemeral — expires end of turn)
Mox Hare
Mox Hare
⚡0 Relic · Divine Mox
Start of turn: Utilize one of your relics → +1 Energy, usable only on [relic] tagged cards (ephemeral — expires end of turn)
Mox Toad
Mox Toad
⚡0 Relic · Divine Mox
Start of turn: Utilize one of your relics → +1 Energy, usable only on [enchantment] tagged cards (ephemeral — expires end of turn)
Noble Flag
Noble Flag
⚡0 Relic · Flag
Start of turn: +1 Honor
Pester
Pester
⚡0 Spell
On enter: Mill 1 card from the opponent's deck · On enter: Deal 1 damage to a random enemy creature · On enter: Strip 1 Honor from the opponent · On enter: +1 Life · On enter: Recycle 1 card from your discard into your deck
The Cursed Skull
The Cursed Skull
⚡0 Relic · Divine Mox
Start of turn: Utilize one of your relics → +2 Energy · Start of turn: Gain 2 Poison stacks (drawback)
Tristal's Bauble
Tristal's Bauble
⚡0 Relic
On enter: Draw 1 card · When removed from play: Recycle 1 card from your discard into your deck
Void Flower
Void Flower
⚡0 Spell · Divine
On enter: +3 Energy
Acolyte of Flame
Acolyte of Flame
⚡1 Creature · Elemental Wizard
When your opponent gains life: Deal 2 damage to the opponent (loops up to 77× per turn)
Ancestor's Memory
Ancestor's Memory
⚡1 Spell · Divine
On enter: Draw 3 cards
Battle Torch
Battle Torch
⚡1 Relic
Start of turn: Deal 1 damage to the opponent · On the enemy's turn: Remove 1 Poison stack from yourself
Bogmire Toad
Bogmire Toad
⚡1 Creature · Toad
On enter: Poison the enemy (+1 stack) · On death: Poison the enemy (+1 stack)
Brash Brute
Brash Brute
⚡1 Creature · Cat Warrior
Burning Vengeance
Burning Vengeance
⚡1 Enchantment
End of turn: Deal 5 damage to the opponent · Start of turn: Deal 5 damage to yourself (drawback)
Cage Fighter
Cage Fighter
⚡1 Creature
When your deck is milled: Deal 1 damage to the opponent
Child of the Fields
Child of the Fields
⚡1 Creature · Void Scarecrow
End of turn: +2 Energy · Start of turn: Sacrifice one of your creatures (drawback)
Deconstruct
Deconstruct
⚡1 Spell
On enter: Destroy a random enemy permanent · On enter: Sacrifice one of your permanents (drawback)
Deglamour
Deglamour
⚡1 Spell
On enter: Destroy a random enemy [enchantment] permanent · On enter: Draw 1 card
Dishonor Bell
Dishonor Bell
⚡1 Relic · Bell
Start of turn: Strip 3 Honor from the opponent
Drain Life
Drain Life 🧪 TESTING
⚡1 Spell
On enter: Deal 2 damage to the opponent · On enter: +2 Life · On enter: Recycle 2 cards from your discard into your deck
Dustwalker
Dustwalker
⚡1 Creature · Demon
Start of turn: Mill 1 card from the opponent's deck
Elvish Poetry
Elvish Poetry
⚡1 Spell
On enter: +5 Life · On enter: Draw 1 card
Ember Wisp
Ember Wisp
⚡1 Creature
Start of turn: Deal 1 damage to the opponent · On enter: Remove 4 Poison stacks from yourself
Flaming Chasm
Flaming Chasm
⚡1 Spell
On enter: Deal 10 damage to the opponent · On enter: Deal 10 damage to yourself (drawback)
For the Greater Good
For the Greater Good
⚡1 Spell
On enter: Sacrifice one of your creatures (drawback) → Draw 3 cards · On enter: +6 Life
Fortunate Survivor
Fortunate Survivor
⚡1 Creature · Soldier
On enter: Recycle your entire discard pile into your deck
Genius Novice
Genius Novice
⚡1 Creature · Wizard
Start of turn: Utilize one of your creatures → +1 Energy, usable only on [spell] tagged cards (ephemeral — expires end of turn)
Ghost Stone
Ghost Stone
⚡1 Relic
To Play: Sacrifice a creature · Start of turn: Utilize one of your relics → +1 Temp Energy (this turn only)
Grassland Leopard
Grassland Leopard
⚡1 Creature · Cat
On enter: +2 Life
Honor Straw
Honor Straw
⚡1 Relic
Start of turn: +1 Honor · Start of turn: Strip 1 Honor from the opponent
Honorable Knowledge
Honorable Knowledge
⚡1 Spell
On enter: +4 Honor · On enter: Draw 1 card
Inferno Shard
Inferno Shard
⚡1 Relic
Start of turn: Utilize one of your creatures → Deal 2 damage to the opponent
Iron Shield
Iron Shield
⚡1 Relic
Untargetable — cannot be selected by targeted effects · End of turn: +1 Shield
Laurel Stone
Laurel Stone
⚡1 Relic
To Play: Pay 3 Honor · Start of turn: Utilize one of your relics → +1 Temp Energy (this turn only)
Mageflesh Beetle
Mageflesh Beetle
⚡1 Creature · Insect
When your opponent plays a [spell] card: Poison the enemy (+1 stack) · When you play a [spell] card: Gain 1 Poison stack (drawback)
Militia Grunt
Militia Grunt
⚡1 Creature · Soldier
On enter: Deal 2 damage to a random enemy creature
Neerrm's Helm
Neerrm's Helm
⚡1 Relic · Helm
Anthem: Melee +1 — your other [soldier] permanents in play get +1 melee while this is in play · Anthem: Melee +1 — your other [warrior] permanents in play get +1 melee while this is in play
Ordinary Adventurer
Ordinary Adventurer
⚡1 Creature
When removed from play: Create 2 token copies of Gold Coin (exiles instead of going to hand/discard when it leaves play)
Precision Blast
Precision Blast
⚡1 Spell
On enter: Destroy all permanents costing 1 energy or less (yours too)
Quick Slash
Quick Slash
⚡1 Spell
On enter: Deal 4 damage to the opponent · On enter: Draw 1 card
Quick Study
Quick Study
⚡1 Spell
On enter: Draw 2 cards
Repeating Crossbow
Repeating Crossbow
⚡1 Relic · Weapon
Start of turn: Utilize one of your creatures → Deal 1 damage to the weakest enemy creature
Return Home
Return Home
⚡1 Spell
On enter: Bounce 1 random enemy creature to their hand · On enter: Return 1 of your creature to your hand
Sappermite
Sappermite
⚡1 Creature · Insect
Start of turn: Deal 1 damage to a random enemy [structure] permanent
Shadow Cloak
Shadow Cloak
⚡1 Relic
Start of turn: Mill 1 card from the opponent's deck
Shield Stone
Shield Stone
⚡1 Relic
To Play: Pay 3 Shields · Start of turn: Utilize one of your relics → +1 Temp Energy (this turn only)
Soul Rat
Soul Rat
⚡1 Creature · Rat
On enter: Opponent discards 1 card
Spear Grunt
Spear Grunt
⚡1 Creature · Soldier
When removed from play: Opponent draws 1 card (drawback)
Spring Drum
Spring Drum
⚡1 Relic
Start of turn: Utilize one of your creatures → +1 Temp Energy (this turn only)
Stoic Monk
Stoic Monk
⚡1 Creature · Monk
Straw Princelings
Straw Princelings
⚡1 Creature · Scarecrow
On enter: +1 Energy
The Yellow Kid
The Yellow Kid
⚡1 Creature · Scarecrow
When your opponent gains honor: Create a token copy of Straw Princelings (exiles instead of going to hand/discard when it leaves play) (loops up to 3× per turn) · When one of your [creature] permanents enters play: +1 Shield
Toxic Genesis
Toxic Genesis
⚡1 Spell
On enter: Gain 5 Poison stacks (drawback) · On enter: Search your library for up to 1 copy of Wogian Zealot and put it into play
Toxic Sacrifice
Toxic Sacrifice
⚡1 Spell
To Play: Sacrifice a creature → Poison the enemy (+4 stacks)
Travel-sized Recycler
Travel-sized Recycler
⚡1 Relic
Start of turn: Recycle 1 card from your discard into your deck
Venom Dart
Venom Dart
⚡1 Spell
On enter: Poison the enemy (+2 stacks) · On enter: Remove 2 Poison stacks from yourself
Vex
Vex
⚡1 Spell
On enter: Strip 5 Honor from the opponent · On enter: Draw 1 card · On enter: Remove 5 Poison stacks from yourself
Wild Gork
Wild Gork
⚡1 Creature · Beast
To Play: Discard 1 card
Abomination Station
Abomination Station
⚡2 Structure · Station
Start of turn: +1 Temp Energy (this turn only) · Start of turn: Lose 1 Honor (drawback) · Start of turn: Mill 1 card from your own deck (drawback) · Start of turn: Deal 1 damage to yourself (drawback)
Ancestral Guard
Ancestral Guard
⚡2 Spell
On enter: +7 Shield
Basilisk Mist
Basilisk Mist
⚡2 Enchantment · Curse
To Play: Pay 3 Life → Destroy a random enemy [creature] permanent · Start of turn: Return 1 of your creature to your hand
Battle Chant
Battle Chant
⚡2 Enchantment
Start of turn: +1 Honor · Start of turn: Deal 1 damage to the opponent · When removed from play: Draw 1 card
Battle Hound
Battle Hound
⚡2 Creature · Beast
Battlefield Engineer
Battlefield Engineer
⚡2 Creature
Cost Modifier — Your [structure] cards cost 1 less energy to play · When you play a [structure] card: +2 Shield
Beanstalk Breaker
Beanstalk Breaker
⚡2 Creature · Soldier
On enter: Destroy a random enemy permanent costing 8 energy or more
Beppo the Wise
Beppo the Wise
⚡2 Creature · Monkey King
Cost Modifier — Opponent's relics cost 1 more energy to play · Cost Modifier — Opponent's structures cost 1 more energy to play
Bogmire Idol
Bogmire Idol
⚡2 Relic
Start of turn: Gain 1 Poison stack (drawback) · End of turn: Poison the enemy (+1 stack) · On death: Create 2 token copies of Bogmire Toad (exiles instead of going to hand/discard when it leaves play)
Bone Archer
Bone Archer
⚡2 Creature · Skeleton Soldier
Start of turn: Deal 1 damage to the opponent
Bone Imp
Bone Imp
⚡2 Creature · Skeleton Imp
Start of turn: Deal 1 damage to the opponent · Start of turn: Deal 1 damage to a random enemy creature
Bone Picker
Bone Picker
⚡2 Creature
Start of turn: Recycle 1 card from your discard into your deck · Start of turn: +1 Honor
Brain Power
Brain Power
⚡2 Enchantment
When you become poisoned: Mill 3 cards from the opponent's deck (loops up to 77× per turn) · When you become poisoned: Draw 1 card (loops up to 7× per turn)
Builder Bee
Builder Bee
⚡2 Creature · Insect Bee
Start of turn: Utilize one of your relics → +2 Energy, usable only on structure cards (persists like normal Energy) · On death: Deal 3 damage to the weakest enemy creature
Charging Boar
Charging Boar
⚡2 Creature · Beast
Charismatic Leader
Charismatic Leader
⚡2 Creature · Soldier
Cost Modifier — Your [soldier] cards cost 1 less energy to play, to a minimum of 1 energy
Contemplation Stone
Contemplation Stone
⚡2 Relic
Cost Modifier — Opponent's [spell] cards cost 1 more energy to play · Cost Modifier — Your [spell] cards cost 1 more energy to play · On enter: Draw 1 card
Crystal Vial
Crystal Vial
⚡2 Relic
Start of turn: +3 Life · On enter: Draw 1 card
Cull the Weak
Cull the Weak
⚡2 Spell
On enter: Destroy all creatures costing 2 energy or less (yours too)
Cursed Urn
Cursed Urn
⚡2 Relic
Amplify Poison +1 — your poison effects inflict 1 extra poison · On death: Poison the enemy (+2 stacks) · On death: Gain 2 Poison stacks (drawback)
Death Striker
Death Striker
⚡2 Creature · Warrior
On death: Poison the enemy (+3 stacks)
Death Trooper
Death Trooper
⚡2 Creature · Soldier
On death: Deal 4 damage to a random enemy creature
Dedicated Recall
Dedicated Recall
⚡2 Spell
On enter: Recycle 2 cards from your discard into your deck · On enter: Draw 2 cards
Destroy Relics
Destroy Relics
⚡2 Spell
On enter: Destroy a random enemy [relic] permanent · On enter: Destroy a random enemy [relic] permanent
Dwarven Forge
Dwarven Forge
⚡2 Relic
Start of turn: Pay 2 Shields (drawback) → Draw 2 cards · On enter: +1 Shield (scales with the number of different card types (Creature, Relic, Structure, Enchantment, Spell) among your own board and discard pile instead of a fixed amount)
Eastern Bug Collector
Eastern Bug Collector
⚡2 Creature · Frog Scholar
When your opponent plays a [spell] card: Create a token copy of Dhu-dhu Bug (exiles instead of going to hand/discard when it leaves play) · On death: Gain Honor equal to your [insect] permanents in play
Emergency Installation
Emergency Installation
⚡2 Spell
To Play: Discard 1 card → Recycle 2 cards from your discard into your deck · On enter: Search your library for up to 1 copy of Ancient Power Station and put it into play
Energy Banner
Energy Banner
⚡2 Relic · Flag
When one of your [creature] permanents enters play: +1 Energy, usable only on creature cards (ephemeral — expires end of turn)
Energy Elf
Energy Elf
⚡2 Creature · Elf
Start of turn: Utilize one of your creatures → +1 Temp Energy (this turn only)
Ephemeral Cleansing
Ephemeral Cleansing
⚡2 Enchantment
On enter: Draw 1 card · End of turn: Destroy a random enemy [enchantment] permanent
Evil Roots
Evil Roots
⚡2 Enchantment
When a [treasure] permanent leaves your opponent's board: Poison the enemy (+1 stack) · On enter: Draw cards equal to your [enchantment] permanents in play
Execution Line
Execution Line
⚡2 Spell
On enter: Destroy the highest-cost enemy [creature] permanent (random among ties) · On enter: Recycle 1 card from your discard into your deck
Fairy Cleaner
Fairy Cleaner
⚡2 Creature · Fairy
On enter: Destroy all [enchantment] permanents (yours too)
Fire Bolt
Fire Bolt
⚡2 Spell
On enter: Deal 5 damage to a random enemy [creature] permanent · On enter: Create a token copy of Ember Imp (exiles instead of going to hand/discard when it leaves play)
Fortify
Fortify
⚡2 Spell
On enter: +4 Shield · On enter: +8 Life
Goblin Search Party
Goblin Search Party
⚡2 Creature · Goblin Soldier
On enter: Create a token copy of Goblin (exiles instead of going to hand/discard when it leaves play) · On death: Create a token copy of Goblin (exiles instead of going to hand/discard when it leaves play)
Golden Bomb
Golden Bomb
⚡2 Spell
On enter: Create 3 token copies of Gold Coin (exiles instead of going to hand/discard when it leaves play) · On enter: Deal damage to the opponent equal to your [relic] permanents in play
Gravedigger
Gravedigger
⚡2 Creature · Rogue
On enter: Mill 4 cards from the opponent's deck · When removed from play: Recycle 2 cards from your discard into your deck
Graveyard Chef
Graveyard Chef
⚡2 Creature
End of turn: Exile 1 card from the opponent's discard pile · Start of turn: Exile 1 card from your own discard pile (drawback)
Halberdier
Halberdier
⚡2 Creature · Soldier
Start of turn: Utilize one of your creatures → +2 Shield
Healer
Healer
⚡2 Creature · Cleric
When you gain life: Remove 1 Poison stack from yourself · End of turn: +1 Life
Honor Mark
Honor Mark
⚡2 Enchantment
Start of turn: +2 Honor
Honor's Cry
Honor's Cry
⚡2 Spell
On enter: +5 Honor · On enter: +5 Shield
Humming Stone
Humming Stone
⚡2 Relic
Amplify Poison +1 — your poison effects inflict 1 extra poison · Amplify Mill +1 — your mill effects mill 1 extra cards · Amplify Recycle +1 — your recycle effects shuffle in 1 extra cards · Amplify Shield +1 — your shield effects grant 1 extra shields · Amplify Honor +1 — your honor effects grant 1 extra honor
Iconoclast
Iconoclast
⚡2 Creature · Cleric
When your opponent draws a card: Mill 2 cards from the opponent's deck (loops up to 77× per turn)
Ink Blotter
Ink Blotter
⚡2 Relic
Start of turn: Mill 1 card from the opponent's deck · Start of turn: Deal 1 damage to the opponent · Start of turn: Strip 1 Honor from the opponent
Internal Burner
Internal Burner
⚡2 Creature Relic · Soldier
On death: Mill 10 cards from the opponent's deck
Iron Footsoldier
Iron Footsoldier
⚡2 Creature · Soldier
Indestructible — can still be targeted, but destroy/damage effects do nothing
Ki-Zor Stone
Ki-Zor Stone
⚡2 Relic
End of turn: Create a token copy of Straw Man-at-Arms (exiles instead of going to hand/discard when it leaves play) · On death: Opponent gains 2 Energy (drawback)
Killing Bridge
Killing Bridge
⚡2 Structure · Bridge
When one of your [creature] permanents leaves play: Deal 1 damage to the opponent · To Play: Sacrifice a creature → Draw 1 card · Start of turn: Sacrifice one of your creatures (drawback) → Deal 6 damage to a random enemy [creature] permanent
Last Stand
Last Stand
⚡2 Spell
To Play: Sacrifice a creature · On enter: +15 Honor · On enter: +15 Life
Mana Spring
Mana Spring
⚡2 Structure
To Play: Utilize a creature · Start of turn: +1 Temp Energy (this turn only)
Marsh Lurker
Marsh Lurker
⚡2 Creature · Beast
When you become poisoned: Deal 1 damage to the opponent · On death: Poison the enemy (+3 stacks)
Mechanic
Mechanic
⚡2 Creature · Mechanic Rabbit
Cost Modifier — Your relics cost 1 less energy to play
Millstone
Millstone
⚡2 Relic
End of turn: Mill 2 cards from the opponent's deck · On enter: Recycle 2 cards from your discard into your deck
Mind Splinter
Mind Splinter
⚡2 Spell
On enter: Mill 9 cards from the opponent's deck
Natural Ape
Natural Ape
⚡2 Creature · Monkey
Cost Modifier — Opponent's structures cost 1 more energy to play
Neerrm's Fanatic
Neerrm's Fanatic
⚡2 Creature · Scarecrow Warrior
When you play a [scarecrow] card: Deal 2 damage to the opponent · On enter: Search your library for up to 1 copy of Neerrm's Helm and put it into play
Neerrm's Puzzlebox
Neerrm's Puzzlebox
⚡2 Relic
On enter: Draw 1 card · When removed from play: Search your library for up to 1 copy of Ancient Power Station and put it into play
Odious Advisor
Odious Advisor
⚡2 Creature · Advisor
When your opponent gains honor: Poison the enemy (+1 stack) (loops up to 77× per turn) · Poisonlink ×1 — opponent gains poison equal to 1× this creature's melee (capped by damage dealt)
Page Tear
Page Tear
⚡2 Spell
On enter: Mill 4 cards from the opponent's deck · On enter: Draw 1 card
Poison Aura
Poison Aura
⚡2 Enchantment · Aura
Amplify Poison +1 — your poison effects inflict 1 extra poison · To Play: Utilize a structure
Power of Nature
Power of Nature
⚡2 Spell
On enter: +1 Energy, usable only on [creature] tagged cards (persists like normal Energy) · On enter: +1 Energy, usable only on [relic] tagged cards (persists like normal Energy) · On enter: +1 Energy, usable only on [structure] tagged cards (persists like normal Energy) · On enter: +1 Energy, usable only on [enchantment] tagged cards (persists like normal Energy) · On enter: +1 Energy, usable only on [spell] tagged cards (persists like normal Energy)
Price of Hope
Price of Hope
⚡2 Enchantment
When your opponent gains life: Poison the enemy (+1 stack) (loops up to 77× per turn) · On enter: Draw 1 card
Pyroclast Mage
Pyroclast Mage
⚡2 Creature
End of turn: Sacrifice another of your relics (drawback) → Deal 3 damage to a random enemy creature
Rabid Warrior
Rabid Warrior
⚡2 Creature · Warrior
Raider
Raider
⚡2 Creature · Warrior
Start of turn: Deal 2 damage to the opponent
Reckless Adventurer
Reckless Adventurer
⚡2 Creature · Wizard Rogue
Amplify Poison +1 — your poison effects inflict 1 extra poison · On enter: Create a token copy of The Cursed Skull (exiles instead of going to hand/discard when it leaves play)
Recycler
Recycler
⚡2 Relic
Start of turn: Recycle 1 card from your discard into your deck · Start of turn: Recycle 1 card from your discard into your deck
Relic Hunter
Relic Hunter
⚡2 Creature · Rogue
When one of your [relic] permanents leaves play: Deal 3 damage to the opponent
Relic Smasher
Relic Smasher
⚡2 Creature · Monkey
On enter: Destroy a random enemy [relic] permanent
Rot Hound
Rot Hound
⚡2 Creature · Beast
End of turn: Poison the enemy (+1 stack)
Rusty Axeman
Rusty Axeman
⚡2 Creature
On enter: Deal 2 damage to a random enemy creature
Saboteurs
Saboteurs
⚡2 Creature
On death: Destroy the highest-cost enemy permanent (random among ties) · On enter: Recycle 1 card from your discard into your deck
Salvage Ritual
Salvage Ritual
⚡2 Enchantment
When you draw a card: Recycle 1 card from your discard into your deck · End of turn: Recycle 1 card from your discard into your deck · On enter: +5 Life
Sandstorm
Sandstorm
⚡2 Spell
On enter: Deal 3 damage to each enemy permanents costing 1 energy or less
Sandstorm Caller
Sandstorm Caller
⚡2 Creature
On enter: Deal 3 damage to each creatures costing 1 energy or less (yours too)
Scavenger
Scavenger
⚡2 Creature · Rogue
Start of turn: Mill 1 card from the opponent's deck · Start of turn: Recycle 1 card from your discard into your deck
Seek Power
Seek Power
⚡2 Spell
To Play: Pay 3 Life · On enter: Search your library for up to 1 random [legendary] card and put it into your hand · On enter: Lose 3 Honor (drawback)
Soul Drinker
Soul Drinker
⚡2 Creature · Ghost
When your opponent gains honor: Poison the enemy (+2 stacks) (loops up to 10× per turn)
Soul Glyph
Soul Glyph
⚡2 Enchantment
When you draw a card: +1 Honor
Soulshield Anvil
Soulshield Anvil
⚡2 Relic
When you gain a shield: Draw 1 card (loops up to 7× per turn) · When you gain a shield: Recycle 1 card from your discard into your deck (loops up to 17× per turn) · Start of turn: Sacrifice another of your creatures (drawback) → +4 Shield
Stiletto Wind
Stiletto Wind
⚡2 Spell · Curse
On enter: Destroy a random enemy [creature] creature costing 4 energy or more · On enter: Draw 1 card
Stormsky Maniac
Stormsky Maniac
⚡2 Creature · Cleric
Start of turn: +1 Energy · Start of turn: Utilize one of your creatures → Mill 1 card from your own deck (drawback)
Talisman of the Magus
Talisman of the Magus
⚡2 Relic
Start of turn: +1 Energy, usable only on [spell] tagged cards (ephemeral — expires end of turn)
Talisman of the Mason
Talisman of the Mason
⚡2 Relic
Start of turn: +1 Energy, usable only on [structure] tagged cards (ephemeral — expires end of turn)
Talisman of the Matron
Talisman of the Matron
⚡2 Relic
Start of turn: +1 Energy, usable only on [creature] tagged cards (ephemeral — expires end of turn)
Talisman of the Mendicant
Talisman of the Mendicant
⚡2 Relic
Start of turn: +1 Energy, usable only on [relic] tagged cards (ephemeral — expires end of turn)
Talisman of the Mystic
Talisman of the Mystic
⚡2 Relic
Start of turn: +1 Energy, usable only on [enchantment] tagged cards (ephemeral — expires end of turn)
The Golden Bear
The Golden Bear
⚡2 Creature Relic · Bear
Start of turn: Create a token copy of Gold Coin (exiles instead of going to hand/discard when it leaves play)
Toad Breeder
Toad Breeder
⚡2 Creature · Scholar
When one of your [toad] permanents dies: Poison the enemy (+1 stack) · Start of turn: Create a token copy of Bogmire Toad (exiles instead of going to hand/discard when it leaves play)
Toll Booth
Toll Booth
⚡2 Structure
When your opponent plays a [creature] card: Create a token copy of Gold Coin (exiles instead of going to hand/discard when it leaves play)
Tome Curse
Tome Curse
⚡2 Enchantment · Curse
Start of turn: Mill 2 cards from the opponent's deck
Tome Seller
Tome Seller
⚡2 Creature · Librarian
When your deck is milled: Create a token copy of Gold Coin (exiles instead of going to hand/discard when it leaves play) (loops up to 77× per turn) · Start of turn: Exile 1 of your own discarded card (drawback) → Draw 1 card
Total Recall
Total Recall
⚡2 Spell
On enter: Draw 4 cards · On enter: Opponent draws 7 cards (drawback)
Toxin Master
Toxin Master
⚡2 Creature
Start of turn: Utilize one of your structures → Poison the enemy (+2 stacks)
Trained Gork
Trained Gork
⚡2 Creature · Beast
To Play: Discard 1 card → Recycle 1 card from your discard into your deck · Start of turn: Mill 3 cards from your own deck (drawback) · End of turn: Recycle 1 card from your discard into your deck
Tristal's Scholar
Tristal's Scholar
⚡2 Creature · Wizard Scholar
Start of turn: Sacrifice one of your relics (drawback) → +1 Energy · On enter: Create a token copy of Tristal's Bauble (exiles instead of going to hand/discard when it leaves play)
Vampiric Aura
Vampiric Aura
⚡2 Enchantment
Start of turn: Deal 1 damage to a random enemy [creature] permanent · Start of turn: +1 Life · Start of turn: Lose 1 Honor (drawback)
Venom Cascade
Venom Cascade
⚡2 Spell
On enter: Poison the enemy (+3 stacks)
Venom Fang
Venom Fang
⚡2 Creature · Snake
To Play: Utilize a creature · Start of turn: Poison the enemy (+1 stack)
Venomfang Lizard
Venomfang Lizard
⚡2 Creature · Beast
On enter: Poison the enemy (+2 stacks)
War Elf
War Elf
⚡2 Creature · Elf Warrior
To Play: Discard 1 card · Start of turn: +1 Temp Energy (this turn only)
Warrior Bee
Warrior Bee
⚡2 Creature · Warrior Bee
Anthem: Melee +1 — your other [bee] permanents in play get +1 melee while this is in play · Anthem: Armor +1 — your other [bee] permanents in play get +1 armor while this is in play · On death: Deal 1 damage to a random enemy creature
Watchtower
Watchtower
⚡2 Structure
Start of turn: +1 Honor · Start of turn: +1 Shield
Young Fire Djinn
Young Fire Djinn
⚡2 Creature · Elemental Demon
On death: Create a token copy of Fire Djinn (exiles instead of going to hand/discard when it leaves play)
Yugyrf, Patient Teacher
Yugyrf, Patient Teacher
⚡2 Creature · Wizard
Cost Modifier — Your [spell] cards cost 1 less energy to play, to a minimum of 1 energy · Start of turn: Utilize one of your relics → Draw 1 card
Acid Drake
Acid Drake
⚡3 Creature · Dragon
When removed from play: Poison the enemy (+2 stacks) · On enter: Poison the enemy (+2 stacks)
Adder Veil
Adder Veil
⚡3 Enchantment
When your deck is milled: Poison the enemy (+2 stacks) · Start of turn: +2 Shield
Ancient Beholder
Ancient Beholder
⚡3 Creature
Start of turn: Strip 3 Honor from the opponent
Ancient Grove
Ancient Grove
⚡3 Enchantment
When you play a [creature] card: Draw 1 card · Start of turn: +1 Life · Start of turn: +1 Honor · Start of turn: Recycle 1 card from your discard into your deck
Apothecary
Apothecary
⚡3 Creature · Cleric
Start of turn: +1 Life · Start of turn: Remove 1 Poison stack from yourself
Arcane Battery
Arcane Battery
⚡3 Relic
Start of turn: +1 Temp Energy (this turn only) · End of turn: +2 Honor
Arcane Mark
Arcane Mark
⚡3 Enchantment
Start of turn: +1 Temp Energy (this turn only) · Start of turn: Remove 2 Poison stacks from yourself
Arcane Pylon
Arcane Pylon
⚡3 Structure
Start of turn: Utilize one of your creatures → Recycle 2 cards from your discard into your deck · Start of turn: Utilize one of your creatures → +2 Temp Energy (this turn only)
Arcane Surge
Arcane Surge
⚡3 Spell
On enter: Draw 4 cards
Assassin From Afar
Assassin From Afar
⚡3 Creature · Scarecrow Assassin
Honorbound ×3 — opponent loses honor equal to 3× this creature's melee (capped by damage dealt) · On enter: Gain Honor equal to your [scarecrow] permanents in play
Balancing Stone of Ay
Balancing Stone of Ay
⚡3 Relic
When you play a [mill] card: Opponent draws 3 cards (drawback) · When your opponent plays a [mill] card: Opponent draws 3 cards (drawback) · When you play a [mill] card: Draw 3 cards · When your opponent plays a [mill] card: Draw 3 cards
Barrow Wraith
Barrow Wraith
⚡3 Creature Enchantment · Undead Spirit
When you become poisoned: Create a token copy of Goblin (exiles instead of going to hand/discard when it leaves play) (loops up to 3× per turn) · Start of turn: Gain 1 Poison stack (drawback)
Battle-Hardened Veteran
Battle-Hardened Veteran
⚡3 Creature · Soldier Veteran
Start of turn: Recycle 1 card from your discard into your deck · Start of turn: +1 Shield
Berserker Commander
Berserker Commander
⚡3 Creature
When you gain a shield: Opponent discards 1 card · On enter: +3 Shield
Blade Dancer
Blade Dancer
⚡3 Creature · Demon
Blood Mark
Blood Mark
⚡3 Enchantment
When you deal damage: +2 Life · End of turn: Deal 2 damage to the opponent
Blood Monument
Blood Monument
⚡3 Structure
Start of turn: Sacrifice one of your creatures (drawback) → +5 Life · Start of turn: Utilize one of your creatures → Return a random [creature] permanent costing 5 energy or less from your discard pile to play · On enter: Create a token copy of Blood Witch (exiles instead of going to hand/discard when it leaves play)
Blood Sage
Blood Sage
⚡3 Creature · Scholar
When one of your [creature] permanents dies: +3 Life · Start of turn: +3 Life
Blood Witch
Blood Witch
⚡3 Creature · Demon
Start of turn: Deal 2 damage to the opponent · Start of turn: +2 Life
Bloodied Veteran
Bloodied Veteran
⚡3 Creature · Soldier Veteran
On enter: +3 Honor
Bone Sentinel
Bone Sentinel
⚡3 Creature · Undead
To Play: Pay 3 Honor → Draw 1 card
Bulwark Crystal
Bulwark Crystal
⚡3 Relic
Start of turn: +2 Shield
Burning Brand
Burning Brand
⚡3 Relic
Start of turn: Deal 1 damage to the opponent · Start of turn: +1 Temp Energy (this turn only)
Burning Mage of Ki-Zor
Burning Mage of Ki-Zor
⚡3 Creature · Scarecrow Wizard
On enter: +1 Energy (scales with your [scarecrow] permanents in play instead of a fixed amount) · Start of turn: Sacrifice another of your creatures (drawback) → +2 Energy
Call to Honor
Call to Honor
⚡3 Enchantment
Cost Modifier — Your [creature] cards cost 1 less energy to play · Anthem: Armor +2 — your other [creature] permanents in play get +2 armor while this is in play · On enter: +3 Honor
Chain Mill
Chain Mill
⚡3 Spell
On enter: Mill 5 cards from the opponent's deck · On enter: Deal 5 damage to a random enemy creature
Chain Shatter
Chain Shatter
⚡3 Spell
On enter: Destroy a random enemy permanent · On enter: Recycle 1 card from your discard into your deck
Clout Chaser
Clout Chaser
⚡3 Creature · Rogue
On enter: Destroy all [legendary] permanents (yours too)
Creeping Fog
Creeping Fog
⚡3 Spell
On enter: Poison the enemy (+4 stacks)
Crystal Ball
Crystal Ball
⚡3 Relic
Start of turn: Draw 1 card
Dark Ritual
Dark Ritual
⚡3 Spell
To Play: Utilize a creature → Draw 1 card · On enter: +2 Energy
Devastation Tower
Devastation Tower
⚡3 Structure · Tower
Start of turn: Utilize one of your creatures → Deal 3 damage to the opponent · Start of turn: Sacrifice one of your creatures (drawback) → Exile up to 1 random enemy [creature] permanent
Dishonorer
Dishonorer
⚡3 Creature · Cleric
End of turn: Strip 6 Honor from the opponent · Start of turn: Lose 6 Honor (drawback)
Draining Grasp
Draining Grasp
⚡3 Spell
On enter: +10 Life · On enter: Lose 5 Honor (drawback) · On enter: Deal 10 damage to the opponent · On enter: Mill 5 cards from your own deck (drawback)
Dustsweeper
Dustsweeper
⚡3 Relic
Start of turn: Recycle 2 cards from your discard into your deck · Start of turn: +2 Life
Earthwork
Earthwork
⚡3 Structure · Fort
When you draw a card: +1 Shield
Elvish Experiment
Elvish Experiment
⚡3 Creature · Elf Shaman
Start of turn: Discard 1 of your own card (drawback) → Create a token copy of Energy Elf (exiles instead of going to hand/discard when it leaves play)
Ember Brand
Ember Brand
⚡3 Enchantment
Start of turn: Deal 1 damage to the opponent · Start of turn: Deal 1 damage to a random enemy creature
Energy Nova
Energy Nova
⚡3 Spell
On enter: Bounce 2 random enemy [creature] permanents to their hand · On enter: Draw 2 cards
Energy Theft
Energy Theft
⚡3 Spell
On enter: Drain 2 opponent Energy · On enter: +2 Energy
Fire Beam
Fire Beam
⚡3 Relic · Weapon
Start of turn: Utilize one of your creatures → Deal 2 damage to a random enemy [creature] permanent
Fire Goat
Fire Goat
⚡3 Creature · Goat Elemental
On enter: Deal 1 damage to all [scarecrow] permanents (yours too) · On enter: Deal 1 damage to all [creature] permanents (yours too)
Flame Sprite
Flame Sprite
⚡3 Creature · Elemental
Start of turn: Create a token copy of Ember Imp (exiles instead of going to hand/discard when it leaves play)
Forest Sprite
Forest Sprite
⚡3 Creature · Fairy
When you lose life: +1 Shield · Start of turn: +2 Life · Start of turn: Remove 2 Poison stacks from yourself
Goblin Summer
Goblin Summer
⚡3 Enchantment
Start of turn: Create a token copy of Goblin (exiles instead of going to hand/discard when it leaves play) · On enter: Create a token copy of Goblin (exiles instead of going to hand/discard when it leaves play)
Gravel Golem
Gravel Golem
⚡3 Creature · Construct
Start of turn: +2 Shield
Grim Veteran
Grim Veteran
⚡3 Creature · Soldier Veteran
Cost Modifier — Your [veteran] cards cost 1 less energy to play · To Play: Pay 7 Honor → +7 Shield · On enter: Deal 2 damage to all enemy [creature] permanents
Guerrilla Frogmen
Guerrilla Frogmen
⚡3 Creature · Frog Soldier
On enter: Deal damage to the opponent equal to the opponent's [station] permanents in play
Honor Blitz
Honor Blitz
⚡3 Spell
On enter: +9 Honor · On enter: Recycle 1 card from your discard into your deck · On enter: Recycle 1 card from your discard into your deck · On enter: Recycle 1 card from your discard into your deck
Hunger Hex
Hunger Hex
⚡3 Enchantment · Curse
Start of turn: Mill 1 card from the opponent's deck · Start of turn: Strip 1 Honor from the opponent · Start of turn: Deal 1 damage to the opponent
Ice Fortress
Ice Fortress
⚡3 Structure · Fort
Untargetable — cannot be selected by targeted effects · When you lose life: +1 Shield
Iron Fist
Iron Fist
⚡3 Creature · Warrior
Iron Gladiator
Iron Gladiator
⚡3 Creature
Start of turn: +2 Shield
Ironclad Sergeant
Ironclad Sergeant
⚡3 Creature · Soldier
Start of turn: +1 Shield · On death: Draw 2 cards
Ley Stone
Ley Stone
⚡3 Relic
Start of turn: Utilize one of your enchantments → +2 Temp Energy (this turn only)
Mill Hex
Mill Hex
⚡3 Enchantment · Curse
Start of turn: Mill 3 cards from the opponent's deck
Milling Shade
Milling Shade
⚡3 Creature
Start of turn: Mill 1 card from the opponent's deck · Start of turn: +1 Shield
Molten Bolt
Molten Bolt
⚡3 Spell
On enter: Deal 7 damage to a random enemy [creature] permanent · On enter: Destroy a random enemy [structure] permanent
Northern Bug Collector
Northern Bug Collector
⚡3 Creature · Cat Scholar
When your opponent plays a [structure] card: Search your library for up to 1 copy of Sappermite and put it into play · On death: Deal damage to the opponent equal to your [insect] permanents in play
Outland Recruiter
Outland Recruiter
⚡3 Creature · Soldier
Start of turn: Pay 2 Honor (drawback) → Create a token copy of Brash Brute (exiles instead of going to hand/discard when it leaves play)
Pit Trap
Pit Trap
⚡3 Relic
To Play: Utilize a creature · On enter: Utilize one of your creatures → Deal 4 damage to a random enemy creature · When removed from play: Draw 3 cards
Plague Spore
Plague Spore
⚡3 Relic
End of turn: Utilize one of your creatures → Poison the enemy (+1 stack)
Poison Coil
Poison Coil
⚡3 Structure
On enter: Poison the enemy (+1 stack) · On death: Poison the enemy (+1 stack) · Start of turn: +1 Temp Energy (this turn only)
Quarantine Barricade
Quarantine Barricade
⚡3 Structure · Fort
When you gain a shield: Remove 2 Poison stacks from yourself · End of turn: +2 Shield
Relic-bound Fire Djinn
Relic-bound Fire Djinn
⚡3 Relic · Demon
To Play: Utilize a creature → Deal 4 damage to yourself (drawback) · Start of turn: Utilize one of your relics → +2 Temp Energy (this turn only) · On death: Deal 4 damage to yourself (drawback)
Restoration Desk
Restoration Desk
⚡3 Relic
Start of turn: Recycle 3 cards from your discard into your deck
Rubbish Collector
Rubbish Collector
⚡3 Creature · Goblin
Amplify Recycle +1 — your recycle effects shuffle in 1 extra cards · To Play: Recycle 4 cards · On enter: Recycle 2 cards from your discard into your deck · Start of turn: Mill 1 card from your own deck (drawback)
Scholars of Mysteries
Scholars of Mysteries
⚡3 Creature · Frog Rabbit Wizard
To Play: Utilize a structure → +2 Shield · Start of turn: +1 Energy, usable only on [relic] tagged cards (ephemeral — expires end of turn) · Start of turn: +1 Energy, usable only on [enchantment] tagged cards (ephemeral — expires end of turn)
Scout
Scout
⚡3 Creature · Soldier
Anthem: Melee +1 — your other creatures in play get +1 melee while this is in play
Shield Dancer
Shield Dancer
⚡3 Creature
When you gain a shield: +1 Honor · Start of turn: +1 Shield
Simian Iconoclast
Simian Iconoclast
⚡3 Creature · Monkey
On enter: Destroy all relics costing 4 energy or more (yours too)
Smug Librarian
Smug Librarian
⚡3 Creature · Scholar
On enter: Draw 1 card · End of turn: Strip 2 Honor from the opponent
Soul Spire
Soul Spire
⚡3 Structure
Start of turn: Utilize one of your creatures → Return 1 of your creature to your hand · Start of turn: Utilize one of your creatures → Bounce 2 random enemy permanents to their hand
Station Moth
Station Moth
⚡3 Creature · Insect
Start of turn: Opponent gains 1 Energy (drawback) (scales with the opponent's [station] permanents in play instead of a fixed amount) · On enter: Draw 3 cards
Stone Crusher
Stone Crusher
⚡3 Creature · Elemental
Cost Modifier — Opponent's [spell] cards cost 1 more energy to play · Cost Modifier — Your [spell] cards cost 2 more energy to play
Surge of Will
Surge of Will
⚡3 Spell
On enter: +5 Energy
The Golden Princess
The Golden Princess
⚡3 Creature · Scarecrow
When one of your [creature] permanents enters play: +3 Life · End of turn: Search your library for up to 1 copy of Straw Man-at-Arms and put it into play · On death: Search your library for up to 1 copy of Straw Man-at-Arms and put it into play (scales with your [scarecrow] permanents in play instead of a fixed amount)
Time Shard
Time Shard
⚡3 Relic
Start of turn: +1 Temp Energy (this turn only) · Start of turn: Recycle 1 card from your discard into your deck
Topple the Kings
Topple the Kings
⚡3 Spell
On enter: Deal 7 damage to each creatures costing 3 energy or more (yours too)
Tower Scholar
Tower Scholar
⚡3 Creature · Scholar
Start of turn: Utilize one of your structures → +2 Honor · Start of turn: Recycle 2 of your own discarded cards into your library (drawback) → +2 Energy, usable only on [spell] tagged cards (ephemeral — expires end of turn)
Toxin Cloud
Toxin Cloud
⚡3 Spell
On enter: Poison the enemy (+2 stacks) · On enter: Destroy all creatures costing 2 energy or less (yours too)
Upgraded Power Station
Upgraded Power Station
⚡3 Structure · Station
Untargetable — cannot be selected by targeted effects · Start of turn: +1 Energy
Vengeful Ancestor
Vengeful Ancestor
⚡3 Creature · Spirit
On enter: Mill the opponent's deck equal to [creature] cards in your discard pile · Start of turn: Recycle 1 of your own discarded card into your library (drawback) → +1 Honor · Start of turn: Exile 1 card from the opponent's discard pile
Void Mage
Void Mage
⚡3 Creature · Wizard
When your opponent utilizes a permanent: Exile 1 card from the opponent's discard pile (loops up to 77× per turn) · Start of turn: Exile 1 of your own discarded card (drawback) → Exile the top 3 cards from the opponent's library
Void Sage
Void Sage
⚡3 Creature · Void Scholar
End of turn: Mill 5 cards from the opponent's deck · Start of turn: Mill 5 cards from your own deck (drawback)
Void Scholar
Void Scholar
⚡3 Creature · Void Scholar
Start of turn: Mill 2 cards from the opponent's deck · Start of turn: Discard 1 of your own card (drawback) → Draw 2 cards
Void Station
Void Station
⚡3 Structure · Station
Start of turn: +1 Temp Energy (this turn only) · Start of turn: Exile 1 card from the opponent's discard pile
Volcanic Flow
Volcanic Flow
⚡3 Spell
On enter: Deal 3 damage to all [creature] permanents (yours too)
War Drum
War Drum
⚡3 Relic
Anthem: Melee +1 — your other creatures in play get +1 melee while this is in play
War Glyph
War Glyph
⚡3 Enchantment
Start of turn: Deal 2 damage to the opponent · On enter: Draw 1 card
Wogian Zealot
Wogian Zealot
⚡3 Creature · Shaman
When removed from play: Create a token copy of Bogmire Idol (exiles instead of going to hand/discard when it leaves play) (scales with your [poison] permanents in play instead of a fixed amount) · On enter: Sacrifice one of your creatures (drawback) → Destroy a random enemy [creature] permanent
Woodland Power Station
Woodland Power Station
⚡3 Structure · Station
Start of turn: +2 Energy · End of turn: Opponent gains 1 Energy (drawback)
A fun, predictable adventure
A fun, predictable adventure
⚡4 Spell · Adventure
On enter: Search your library for up to 1 copy of Yugyrf, Patient Teacher and put it into your hand · On enter: Create a token copy of Genius Novice (exiles instead of going to hand/discard when it leaves play) · On enter: Create a token copy of Tower Scholar (exiles instead of going to hand/discard when it leaves play)
Arcane Channeler
Arcane Channeler
⚡4 Relic
Start of turn: Draw 1 card · Start of turn: +1 Temp Energy (this turn only)
Autoclasm
Autoclasm
⚡4 Spell
On enter: Deal 3 damage to all [creature] permanents (yours too) · On enter: Deal 5 damage to all [structure] permanents (yours too) · On enter: Destroy all relics costing 2 energy or less (yours too)
Battle Ogre
Battle Ogre
⚡4 Creature
Blinding Dust
Blinding Dust
⚡4 Spell
On enter: +7 Life · On enter: Bounce 2 random enemy creatures to their hand
Blood Scarab
Blood Scarab
⚡4 Relic
Start of turn: Deal 2 damage to the opponent · Start of turn: +4 Life
Bloodletter
Bloodletter
⚡4 Creature · Warrior
Start of turn: Deal 2 damage to the weakest enemy creature
Cave Monkey
Cave Monkey
⚡4 Creature · Monkey
On enter: Destroy a random enemy [relic] permanent · On enter: Destroy a random enemy [enchantment] permanent · On enter: Destroy a random enemy [structure] permanent
Covetous Drake
Covetous Drake
⚡4 Creature · Dragon
On enter: Bounce 1 random enemy creature to their hand · Start of turn: Return 1 of your relic to your hand · On death: Poison the enemy (+4 stacks)
Crystalline Aegis
Crystalline Aegis
⚡4 Relic
When one of your [honor] permanents enters play: Draw 1 card · When one of your [honor] permanents enters play: +1 Shield · When one of your [honor] permanents enters play: +1 Life
Cursed Thrall
Cursed Thrall
⚡4 Creature · Undead
On death: Poison the enemy (+2 stacks) · Start of turn: Poison the enemy (+1 stack)
Cursed Warden
Cursed Warden
⚡4 Creature · Guard
Start of turn: Poison the enemy (+1 stack) · Start of turn: +1 Shield
Dark Lord's Tower
Dark Lord's Tower
⚡4 Structure · Tower
To Play: Sacrifice a creature → Draw 1 card · Start of turn: Utilize one of your creatures → Create a token copy of Goblin (exiles instead of going to hand/discard when it leaves play)
Death Carriers
Death Carriers
⚡4 Creature · Zombie Worker
On death: Destroy all enemy [creature] permanents
Devious Agent
Devious Agent
⚡4 Creature
When your deck is milled: Draw 1 card · End of turn: Mill 3 cards from the opponent's deck
Ember Elemental
Ember Elemental
⚡4 Creature · Elemental
Start of turn: Deal 2 damage to the opponent
Energy Tap
Energy Tap
⚡4 Relic
Start of turn: Drain 1 opponent Energy · Start of turn: +1 Energy
Envisage the Void
Envisage the Void
⚡4 Spell
Cost Scaling — costs 1 less Energy per [scarecrow] cards in your board · On enter: Search your library for up to 1 copy of The Yellow Kid and put it into play · On enter: Sacrifice one of your creatures (drawback) → Exile 4 cards from the opponent's hand · On enter: +4 Energy
Eternity Engine
Eternity Engine
⚡4 Relic
Start of turn: +2 Energy · Start of turn: Draw 1 card
Fire Djinn
Fire Djinn
⚡4 Creature · Elemental Demon
On death: Deal damage to the opponent equal to your [creature] permanents in play · End of turn: Create a token copy of Ember Imp (exiles instead of going to hand/discard when it leaves play)
Fortune's Favor
Fortune's Favor
⚡4 Spell
On enter: Draw 3 cards · On enter: +3 Honor
Goblin Invasion
Goblin Invasion
⚡4 Spell
On enter: Create a token copy of Goblin (exiles instead of going to hand/discard when it leaves play) (scales with the number of different card types (Creature, Relic, Structure, Enchantment, Spell) among your own board and discard pile instead of a fixed amount) · On enter: Deal damage to the opponent equal to your [goblin] permanents in play
Grave Knight
Grave Knight
⚡4 Creature · Undead
Start of turn: Deal 2 damage to the opponent · Start of turn: Recycle 2 cards from your discard into your deck
Honor Helix
Honor Helix
⚡4 Enchantment · Helix
When you gain life: +2 Honor (loops up to 77× per turn) · Start of turn: +2 Life
Honor Knight
Honor Knight
⚡4 Creature · Knight
Honorlink ×2 — gain honor equal to 2× this creature's melee (capped by damage dealt)
Honor Stone
Honor Stone
⚡4 Relic
When you gain honor: +1 Shield · On enter: Utilize one of your creatures → Draw 1 card
Horror Hunter
Horror Hunter
⚡4 Creature · Assassin
On enter: Destroy a random enemy [creature] creature costing 6 energy or more
implacable Foe
implacable Foe
⚡4 Creature · Rogue
Indestructible — can still be targeted, but destroy/damage effects do nothing
Infernal Conduit
Infernal Conduit
⚡4 Relic
Start of turn: Deal 2 damage to the opponent · Start of turn: Deal 2 damage to a random enemy creature
Iron Warden
Iron Warden
⚡4 Creature · Guard
Start of turn: +3 Shield
Library Spire
Library Spire
⚡4 Structure · Library
When you draw a card: Mill 1 card from the opponent's deck · Start of turn: Utilize one of your creatures → Recycle 2 cards from your discard into your deck · On enter: Create a token copy of Smug Librarian (exiles instead of going to hand/discard when it leaves play)
Life Hex
Life Hex
⚡4 Enchantment
Start of turn: +4 Life
Lifeliner
Lifeliner
⚡4 Creature · Cleric
Start of turn: +1 Energy · Start of turn: +1 Life · Start of turn: Remove 1 Poison stack from yourself · Start of turn: Recycle 1 card from your discard into your deck
Mauler
Mauler
⚡4 Creature
Memory Keeper
Memory Keeper
⚡4 Creature
Start of turn: Recycle 2 cards from your discard into your deck · Start of turn: +1 Honor
Mill Tower
Mill Tower
⚡4 Structure
Start of turn: Utilize one of your creatures → Mill 2 cards from the opponent's deck · Start of turn: Utilize one of your creatures → Recycle 2 cards from your discard into your deck
Mire Serpent
Mire Serpent
⚡4 Creature · Beast
Start of turn: Poison the enemy (+1 stack)
Money Station
Money Station
⚡4 Structure · Station
Cost Scaling — costs 1 less Energy per [relic] cards in your board · Start of turn: Create a token copy of Gold Coin (exiles instead of going to hand/discard when it leaves play)
Monkey's Rage
Monkey's Rage
⚡4 Spell
To Play: Utilize a creature → Draw 1 card · On enter: Destroy all enemy relics costing 2 energy or less
Mud Golem
Mud Golem
⚡4 Creature · Elemental
Cost Modifier — Opponent's [enchantment] cards cost 1 more energy to play · Cost Modifier — Opponent's [relic] cards cost 1 more energy to play
Plague Doctor
Plague Doctor
⚡4 Creature
Start of turn: Utilize one of your creatures → Poison the enemy (+1 stack) · Start of turn: Utilize one of your creatures → Poison the enemy (+1 stack)
Ravaging Berserker
Ravaging Berserker
⚡4 Creature
On enter: Deal 3 damage to the opponent · On death: Poison the enemy (+3 stacks)
Reap the Mighty
Reap the Mighty
⚡4 Spell
On enter: Destroy all permanents costing 4 energy or more (yours too)
Relic Smash
Relic Smash
⚡4 Spell
On enter: Destroy all [relic] permanents (yours too)
Royal Honey Guard
Royal Honey Guard
⚡4 Creature · Bee Knight
Anthem: Indestructible — your other [royal] permanents in play gain Indestructible while this is in play · Anthem: Lifelink — your other [bee] permanents in play gain Lifelink while this is in play
Runic Menhir
Runic Menhir
⚡4 Structure
Start of turn: +2 Honor · Start of turn: +1 Shield
Rust Hammer
Rust Hammer
⚡4 Relic · Weapon
Start of turn: Deal 2 damage to the opponent · Start of turn: Deal 1 damage to a random enemy creature
Scholar's Guard
Scholar's Guard
⚡4 Creature
When your deck is milled: +1 Shield · When your deck is milled: Strip 1 Honor from the opponent · Honorbound ×1 — opponent loses honor equal to 1× this creature's melee (capped by damage dealt) · Start of turn: Mill 2 cards from your own deck (drawback)
Scribe's Curse
Scribe's Curse
⚡4 Enchantment · Curse
Amplify Mill +1 — your mill effects mill 1 extra cards · Start of turn: Utilize one of your creatures → Mill 1 card from the opponent's deck
Serpent Scale
Serpent Scale
⚡4 Relic
Start of turn: Poison the enemy (+1 stack) · Start of turn: +1 Shield
Shield Pylon
Shield Pylon
⚡4 Structure
Start of turn: Utilize one of your creatures → +1 Shield · Start of turn: Utilize one of your creatures → +1 Shield
Shielding Ward
Shielding Ward
⚡4 Enchantment
Start of turn: +3 Shield
Siege Grunt
Siege Grunt
⚡4 Creature · Soldier
On enter: Deal 3 damage to a random enemy creature
Soul Shaman
Soul Shaman
⚡4 Creature · Shaman
When you gain honor: Recycle 1 card from your discard into your deck (loops up to 17× per turn) · When you gain honor: Bounce 1 random enemy structure to their hand (loops up to 2× per turn) · End of turn: +1 Honor
Spirit Binding
Spirit Binding
⚡4 Enchantment
Start of turn: +3 Honor
The Golden General
The Golden General
⚡4 Creature · Scarecrow Soldier
Anthem: Melee +1 — your other [creature] permanents in play get +1 melee while this is in play · Anthem: Armor +1 — your other [scarecrow] permanents in play get +1 armor while this is in play · Cost Modifier — Your [scarecrow] cards cost 1 less energy to play
The Straw Prince
The Straw Prince
⚡4 Creature · Scarecrow Knight
Anthem: Melee +1 — your other creatures in play get +1 melee while this is in play · Anthem: Armor +1 — your other creatures in play get +1 armor while this is in play · On enter: Drain all opponent Energy · On enter: +2 Energy, usable only on [creature] tagged cards (persists like normal Energy)
The Unmaking
The Unmaking
⚡4 Spell
On enter: Destroy all permanents costing 5 energy or less (yours too) · On enter: Strip 10 Honor from the opponent · On enter: Mill 10 cards from the opponent's deck
The Wandering Plague
The Wandering Plague
⚡4 Creature
On enter: Poison the enemy (+2 stacks) · On enter: Sacrifice one of your creatures (drawback) → Destroy all enemy permanents costing 2 energy or less
Treasure Horde
Treasure Horde
⚡4 Creature Relic · Treasure Elemental
When one of your [relic] permanents enters play: +1 Shield · Start of turn: Create a token copy of Gold Coin (exiles instead of going to hand/discard when it leaves play) · On enter: Create a token copy of Neerrm's Puzzlebox (exiles instead of going to hand/discard when it leaves play) · On death: Create a token copy of Automox (exiles instead of going to hand/discard when it leaves play) · On death: Create a token copy of Tristal's Bauble (exiles instead of going to hand/discard when it leaves play)
Vine Creeper
Vine Creeper
⚡4 Creature · Beast
On enter: Return 1 of your enchantment to your hand · On enter: Return 1 of your relic to your hand
Warden of Blades
Warden of Blades
⚡4 Creature · Elemental Soldier
Start of turn: Deal 2 damage to the opponent
Warmonger
Warmonger
⚡4 Creature
When you draw a card: Deal 1 damage to the opponent
Warrior's Blessing
Warrior's Blessing
⚡4 Enchantment
Start of turn: Utilize one of your creatures → Deal 4 damage to the opponent
Wrath of Wog
Wrath of Wog
⚡4 Spell
On enter: Destroy all [creature] permanents (yours too)
Absolute Zero
Absolute Zero
⚡5 Spell
On enter: Deal 7 damage to the opponent · On enter: Deal 7 damage to all [creature] permanents (yours too) · On enter: Deal 7 damage to all [structure] permanents (yours too)
Arcane Titan Spire
Arcane Titan Spire
⚡5 Structure
Start of turn: Utilize one of your creatures → +1 Energy · Start of turn: Utilize one of your creatures → Draw 1 card · Start of turn: Utilize one of your creatures → Return 1 of your creature to your hand
Arena Master
Arena Master
⚡5 Creature
To Play: Utilize a creature · Start of turn: Sacrifice another of your creatures (drawback) → Deal 4 damage to the weakest enemy creature · Start of turn: +4 Honor
Battle-Scarred Veteran
Battle-Scarred Veteran
⚡5 Creature · Soldier Veteran
Start of turn: +1 Life · When removed from play: +7 Honor
Beacon of Generation
Beacon of Generation
⚡5 Structure
Start of turn: +1 Energy, usable only on creature cards (ephemeral — expires end of turn) · Start of turn: +1 Energy, usable only on relic cards (ephemeral — expires end of turn) · Start of turn: +1 Energy, usable only on structure cards (ephemeral — expires end of turn) · Start of turn: +1 Energy, usable only on enchantment cards (ephemeral — expires end of turn) · Start of turn: +1 Energy, usable only on [spell] tagged cards (ephemeral — expires end of turn)
Biohazard
Biohazard
⚡5 Spell
On enter: Destroy all creatures costing 3 energy or less (yours too) · On enter: Destroy all [enchantment] permanents (yours too)
Bitter Cycle
Bitter Cycle
⚡5 Spell
On enter: Recycle 3 cards from your discard into your deck · On enter: Opponent discards 3 cards
Blood Knight
Blood Knight
⚡5 Creature
When you gain life: Deal 1 damage to the opponent · Start of turn: +3 Life
Blood Rune
Blood Rune
⚡5 Enchantment
Start of turn: Deal 3 damage to the opponent · Start of turn: +3 Life
Bomber Bee
Bomber Bee
⚡5 Creature · Bee
Cost Scaling — costs 1 less Energy per [bee] cards in your board, to a minimum of 1 Energy · On enter: Deal 1 damage to a random enemy creature (scales with your [bee] permanents in play instead of a fixed amount) · On death: Deal damage to the opponent equal to your [bee] permanents in play
Brightclaw Stalker
Brightclaw Stalker
⚡5 Creature · Beast
On death: Strip 10 Honor from the opponent · On death: +5 Shield · Start of turn: +5 Honor
Busy Wizard
Busy Wizard
⚡5 Creature · Wizard
When your deck is milled: Recycle 1 card from your discard into your deck · On enter: Draw 1 card · Start of turn: +1 Energy · Start of turn: Draw 1 card
Corruption Hex
Corruption Hex
⚡5 Spell · Curse
On enter: Gain 5 Poison stacks (drawback) · On enter: Destroy all enemy permanents costing 5 energy or less
Cycle Engine
Cycle Engine
⚡5 Relic
Start of turn: Recycle 2 cards from your discard into your deck · Start of turn: +2 Temp Energy (this turn only)
Dark Battery
Dark Battery
⚡5 Relic
Start of turn: +2 Temp Energy (this turn only) · Start of turn: Draw 2 cards · Start of turn: Lose 2 Honor (drawback)
Death Prophet
Death Prophet
⚡5 Creature · Caster
Amplify Poison +1 — your poison effects inflict 1 extra poison · When removed from play: Poison the enemy (+2 stacks) · When removed from play: Draw 1 card
Deathly Bargain
Deathly Bargain
⚡5 Spell
On enter: Return a random [creature] permanent costing 5 energy or more from your discard pile to play · On enter: Opponent discards 1 card
Decay Lord
Decay Lord
⚡5 Creature · Demon
On enter: Poison the enemy (+4 stacks) · Start of turn: Draw 1 card
Dragon's Breath
Dragon's Breath
⚡5 Spell
On enter: Deal 6 damage to the opponent · On enter: Deal 5 damage to a random enemy [creature] permanent · On enter: Deal 4 damage to a random enemy [creature] permanent · On enter: Deal 3 damage to a random enemy [creature] permanent
Energy Wall
Energy Wall
⚡5 Structure
When you utilize a permanent: +1 Energy · Start of turn: Utilize one of your creatures → +1 Shield
Enjoying Pain
Enjoying Pain
⚡5 Spell
To Play: Pay 25 Life → Draw 3 cards · On enter: Opponent discards 3 cards · On enter: Deal 20 damage to the opponent
Erase Board
Erase Board
⚡5 Spell
On enter: Deal 3 damage to all [creature] permanents (yours too) · On enter: Destroy all [relic] permanents (yours too)
Eternal Returner
Eternal Returner
⚡5 Relic
Start of turn: Draw 1 card · Start of turn: Recycle 1 card from your discard into your deck · Start of turn: Recycle 1 card from your discard into your deck · Start of turn: Recycle 1 card from your discard into your deck
Flammable Captain
Flammable Captain
⚡5 Creature · Scarecrow Soldier
Anthem: Melee +1 — your other [scarecrow] permanents in play get +1 melee while this is in play · Anthem: Armor +1 — your other [soldier] permanents in play get +1 armor while this is in play
Goblin Sweeper
Goblin Sweeper
⚡5 Spell
On enter: Deal 4 damage to each creatures costing 1 energy or less (yours too) · On enter: Draw 2 cards · On enter: +3 Shield
Grand Mill Wheel
Grand Mill Wheel
⚡5 Relic
When you draw a card: Mill 1 card from the opponent's deck · When you become poisoned: Mill 1 card from the opponent's deck · When you gain honor: Mill 1 card from the opponent's deck · When you gain life: Mill 1 card from the opponent's deck
Grand Monkey Shrine
Grand Monkey Shrine
⚡5 Structure · Shrine
To Play: Sacrifice a creature → Destroy a random enemy permanent · Start of turn: Destroy a random enemy [relic] permanent
Honor Cascade
Honor Cascade
⚡5 Spell
On enter: +8 Honor · On enter: Draw 2 cards
Honor Crucible
Honor Crucible
⚡5 Relic
Start of turn: +4 Honor
Iron Bastion
Iron Bastion
⚡5 Structure · Fort
When one of your [structure] permanents dies: +3 Shield · On enter: +3 Shield
Iron Sentinel
Iron Sentinel
⚡5 Creature · Construct
Start of turn: +4 Shield
Mana Siphon
Mana Siphon
⚡5 Enchantment
Start of turn: +1 Energy · Start of turn: Draw 1 card · Start of turn: +1 Shield · End of turn: Recycle 1 card from your discard into your deck
Mana Web
Mana Web
⚡5 Relic
Start of turn: +2 Temp Energy (this turn only) · Start of turn: Draw 1 card
Mass Poisoning
Mass Poisoning
⚡5 Spell
On enter: Poison the enemy (+3 stacks) · On enter: Draw 3 cards
Mechanical Rat
Mechanical Rat
⚡5 Creature Relic · Rat Construct
Cost Scaling — costs 1 less Energy per [relic] cards in your board, to a minimum of 1 Energy · On enter: Exile 2 cards from the opponent's hand
Memory Rune Pillar
Memory Rune Pillar
⚡5 Relic
Start of turn: Recycle 3 cards from your discard into your deck · Start of turn: +2 Honor
Memory Straw
Memory Straw
⚡5 Relic
Start of turn: Mill 2 cards from the opponent's deck · Start of turn: Draw 2 cards · Start of turn: Recycle 2 cards from your discard into your deck
Plague Shield
Plague Shield
⚡5 Relic
When you gain a shield: Poison the enemy (+1 stack) · When you gain honor: Poison the enemy (+1 stack) · Start of turn: Utilize one of your creatures → Poison the enemy (+1 stack)
Queen Bee
Queen Bee
⚡5 Creature · Bee Lord Royal
Untargetable — cannot be selected by targeted effects. Active only while you control 2 or more [bee] cards in play. · On death: Recycle your entire discard pile into your deck. Only [bee] creatures are recycled. · End of turn: Create a token copy of Bee Egg (exiles instead of going to hand/discard when it leaves play)
Ravager
Ravager
⚡5 Creature · Demon
Reclaimer's Stone
Reclaimer's Stone
⚡5 Relic
Start of turn: Recycle 3 cards from your discard into your deck · On enter: +3 Honor · On death: +3 Shield
Shattering Echoes
Shattering Echoes
⚡5 Spell
On enter: Destroy all [relic] permanents (yours too) · On enter: Draw 1 card
Shield Aura
Shield Aura
⚡5 Enchantment
Start of turn: +4 Shield
Shield Wall Knight
Shield Wall Knight
⚡5 Creature · Knight
Start of turn: +2 Shield
Siege Commander
Siege Commander
⚡5 Creature
Start of turn: Deal 5 damage to the opponent · Start of turn: Deal 5 damage to a random enemy [creature] permanent
Skeletal Primate
Skeletal Primate
⚡5 Creature · Monkey
To Play: Pay 5 Honor → Destroy a random enemy permanent · On enter: Deal 3 damage to each creatures costing 5 energy or less (yours too)
Skull Crusher
Skull Crusher
⚡5 Creature
Stone Sentinel
Stone Sentinel
⚡5 Creature · Demon
Start of turn: +1 Shield
Storm Engine
Storm Engine
⚡5 Relic
Start of turn: +2 Temp Energy (this turn only) · On enter: Draw 2 cards
Storm Rune
Storm Rune
⚡5 Enchantment
Start of turn: Deal 3 damage to the opponent · Start of turn: Deal 2 damage to a random enemy creature
Temporal Rift
Temporal Rift
⚡5 Spell
On enter: +5 Shield · On enter: Recycle 5 cards from your discard into your deck · On enter: Draw 5 cards
Tristal's Adventuring
Tristal's Adventuring
⚡5 Spell · Adventure
On enter: Search your library for up to 2 copies of Ancient Power Station and put them into play
Venom Rune
Venom Rune
⚡5 Enchantment
When you play a [spell] card: Poison the enemy (+1 stack) · When one of your [creature] permanents leaves play: Poison the enemy (+1 stack) · When one of your [enchantment] permanents enters play: Poison the enemy (+1 stack)
Virulent Plague
Virulent Plague
⚡5 Spell
To Play: Utilize a creature · On enter: Poison the enemy (+5 stacks)
Void Rend
Void Rend
⚡5 Spell
On enter: Destroy all [enchantment] permanents (yours too) · On enter: Destroy all [structure] permanents (yours too)
Void Siphon
Void Siphon
⚡5 Relic
Drawlink ×1 — draw cards equal to 1× this creature's melee (capped by damage dealt) · Start of turn: +1 Energy
Warboss
Warboss
⚡5 Creature
Start of turn: Deal 2 damage to the opponent · Start of turn: +1 Honor
Zoo Observation Platform
Zoo Observation Platform
⚡5 Structure · Station
Cost Scaling — costs 1 less Energy per [creature] cards in the opponent's board · Start of turn: +1 Temp Energy (this turn only)
Berserker's Banner
Berserker's Banner
⚡6 Relic
Anthem: Melee +3 — your other creatures in play get +3 melee while this is in play · When you gain a shield: Lose 2 Shields (drawback) · Cost Scaling — costs 1 less Energy per [creature] cards in your discard pile, to a minimum of 3 Energy · To Play: Utilize a creature → Lose 5 Honor (drawback)
Bloodrage Berserker
Bloodrage Berserker
⚡6 Creature
Start of turn: Deal 3 damage to the opponent
Corpse Spider
Corpse Spider
⚡6 Creature · Spider
When one of your [creature] permanents dies: Poison the enemy (+1 stack) · When a [creature] permanent dies on your opponent's side: Poison the enemy (+1 stack) · On enter: Destroy the highest-cost enemy [creature] creature (random among ties)
Death Knight
Death Knight
⚡6 Creature · Undead
On enter: Kill a random enemy creature · On death: Create 2 token copies of Death Trooper (exiles instead of going to hand/discard when it leaves play)
Eternal Archives
Eternal Archives
⚡6 Relic
End of turn: Recycle 2 cards from your discard into your deck · Start of turn: Draw 2 cards · Start of turn: Recycle 2 cards from your discard into your deck · When removed from play: Recycle 2 cards from your discard into your deck
Famine Bell
Famine Bell
⚡6 Relic · Bell
Start of turn: Deal 2 damage to a random enemy [creature] permanent · Start of turn: Strip 4 Honor from the opponent
Grand Mage
Grand Mage
⚡6 Creature · Wizard
Untargetable — cannot be selected by targeted effects · When you play a [spell] card: Mill 2 cards from the opponent's deck · Start of turn: Draw 1 card · Start of turn: +1 Energy
Healer's Pillar
Healer's Pillar
⚡6 Structure
When you gain life: +1 Energy, usable only on [creature] tagged cards (persists like normal Energy) (loops up to 7× per turn) · On enter: Create a token copy of Healer (exiles instead of going to hand/discard when it leaves play) (scales with the number of different card types (Creature, Relic, Structure, Enchantment, Spell) among your own board and discard pile instead of a fixed amount)
Honor Beacon
Honor Beacon
⚡6 Relic
Start of turn: +3 Honor · On enter: Deal 3 damage to a random enemy creature
Honor Guard
Honor Guard
⚡6 Creature · Soldier
When your deck is milled: +1 Honor · When you lose life: +1 Honor · When you utilize a permanent: +1 Honor
Honor Web
Honor Web
⚡6 Enchantment
Start of turn: +2 Honor · On enter: Destroy a random enemy permanent
Inventive Wizard
Inventive Wizard
⚡6 Creature · Wizard
To Play: Pay 6 Shields · On enter: Destroy all enemy [relics] permanents · Start of turn: +1 Energy · Start of turn: Draw 1 card
Iron Titan
Iron Titan
⚡6 Creature · Construct
When you gain a shield: Draw 1 card
Mass Extinction
Mass Extinction
⚡6 Spell
On enter: Destroy all creatures costing 3 energy or more (yours too) · On enter: Recycle 3 cards from your discard into your deck
Plague Champion
Plague Champion
⚡6 Creature · Demon
On enter: Poison the enemy (+3 stacks) · When removed from play: Deal 3 damage to the opponent
Plague Sigil
Plague Sigil
⚡6 Enchantment
When you draw a card: Poison the enemy (+1 stack) · Cost Scaling — costs 1 less Energy per [poison] cards in your board, to a minimum of 3 Energy · Start of turn: Draw 1 card
Plague Sovereign
Plague Sovereign
⚡6 Creature · Queen
When one of your [creature] permanents dies: Poison the enemy (+1 stack) · To Play: Discard 3 cards → Poison the enemy (+6 stacks)
Shadow Stalker
Shadow Stalker
⚡6 Creature · Assassin
Untargetable — cannot be selected by targeted effects
Station Blast
Station Blast
⚡6 Spell
On enter: Deal damage to the opponent equal to your [station] permanents in play · On enter: Draw 1 card · On enter: +1 Energy
Super Recycler
Super Recycler
⚡6 Structure
On enter: Draw 4 cards · End of turn: Recycle 1 card from your discard into your deck · End of turn: Recycle 1 card from your discard into your deck · End of turn: Recycle 1 card from your discard into your deck · End of turn: Recycle 1 card from your discard into your deck
The Tin Butcher
The Tin Butcher
⚡6 Creature · Construct
When you gain life: Deal 2 damage to yourself (drawback) (loops up to 99× per turn) · Indestructible — can still be targeted, but destroy/damage effects do nothing · To Play: Sacrifice a relic · On enter: Deal 6 damage to the weakest enemy creature · Start of turn: Discard 1 card from your own hand (drawback) · Start of turn: Deal 6 damage to the weakest enemy creature
Venom Oracle
Venom Oracle
⚡6 Creature · Shaman
On enter: Poison the enemy (+3 stacks)
Archmage Tower
Archmage Tower
⚡7 Relic
Amplify Recycle +1 — your recycle effects shuffle in 1 extra cards · Amplify Draw +1 — your draw effects draw 1 extra cards · Untargetable — cannot be selected by targeted effects · Start of turn: +2 Energy · Start of turn: Draw 1 card · Start of turn: Recycle 1 card from your discard into your deck
Bee Keeper
Bee Keeper
⚡7 Creature · Giant Scholar
When one of your [bee] permanents enters play: +3 Life · Start of turn: Create a token copy of Bee Drone (exiles instead of going to hand/discard when it leaves play)
Blood Spire
Blood Spire
⚡7 Structure
Start of turn: Deal 5 damage to the opponent · Start of turn: +5 Life
Bone Colossus
Bone Colossus
⚡7 Creature · Undead
Start of turn: Poison the enemy (+1 stack) · On enter: Deal 2 damage to a random enemy [creature] permanent
Champion's Blade
Champion's Blade
⚡7 Creature
Start of turn: Deal 4 damage to the opponent · Start of turn: +2 Life
Chaos Pot
Chaos Pot
⚡7 Relic
Start of turn: Deal 7 damage to a random enemy creature · End of turn: Opponent discards 1 card · End of turn: Recycle 1 card from your discard into your deck · On enter: Lose 7 Honor (drawback)
Doom Mark
Doom Mark
⚡7 Enchantment
On enter: Destroy a random enemy [creature] permanent · On enter: Poison the enemy (+2 stacks) · Start of turn: Poison the enemy (+1 stack)
Dreadspire Specter
Dreadspire Specter
⚡7 Creature · Elemental Dragon
Cost Modifier — Your [creature] cards cost 1 less energy to play · Cost Modifier — Your [relic] cards cost 1 less energy to play · When you play a [spell] card: Draw 1 card
Greedy Dragon
Greedy Dragon
⚡7 Creature · Dragon
When you deal damage: Opponent discards 1 card (loops up to 3× per turn) · When one of your [treasure] permanents leaves play: Deal 3 damage to the opponent · End of turn: Create a token copy of Gold Coin (exiles instead of going to hand/discard when it leaves play)
Hymn of the Friends
Hymn of the Friends
⚡7 Enchantment
Cost Scaling — costs 1 less Energy per [creature] cards in your board · Start of turn: +1 Energy
Idol of All
Idol of All
⚡7 Relic
When you utilize a permanent: +1 Life · On enter: +1 Life · On enter: +1 Honor · On enter: +1 Shield · On enter: Draw 1 card · On enter: Mill 1 card from the opponent's deck · On enter: Strip 1 Honor from the opponent · On enter: Deal 1 damage to the opponent · On enter: Destroy a random enemy permanent
Last War
Last War
⚡7 Spell
On enter: Deal 10 damage to the opponent · On enter: Kill a random enemy creature · On enter: Destroy a random enemy permanent
Living Idol
Living Idol
⚡7 Creature Relic · Frog Beast Golem
Start of turn: +1 Life · Start of turn: +1 Honor · Start of turn: +1 Shield · Start of turn: Draw 1 card · Start of turn: Mill 1 card from the opponent's deck · Start of turn: Strip 1 Honor from the opponent · Start of turn: Deal 1 damage to the opponent
Nexus of Power
Nexus of Power
⚡7 Relic
Start of turn: +3 Energy · Start of turn: Draw 3 cards
Night of the Creeps
Night of the Creeps
⚡7 Spell
On enter: Return all [creature] permanents costing 3 energy or less from your discard pile to play
Phoenix Flame
Phoenix Flame
⚡7 Spell
On enter: Deal 7 damage to the opponent · On enter: Recycle your entire discard pile into your deck · On enter: Draw 7 cards · On enter: +7 Life
Plague Monolith
Plague Monolith
⚡7 Relic
Start of turn: Poison the enemy (+3 stacks)
Plague Pit
Plague Pit
⚡7 Structure
Start of turn: Utilize one of your creatures → Poison the enemy (+1 stack) · Start of turn: Utilize one of your creatures → Poison the enemy (+1 stack)
Power Mark
Power Mark
⚡7 Enchantment
Start of turn: +3 Energy · Start of turn: Draw 2 cards
Rune Fortress
Rune Fortress
⚡7 Structure · Fort
Start of turn: Utilize one of your creatures → +2 Honor · Start of turn: Utilize one of your creatures → +2 Shield · Start of turn: Utilize one of your creatures → +2 Energy
Start Over
Start Over
⚡7 Spell
On enter: Destroy all permanents costing 1 energy or more (yours too)
The Endless Library
The Endless Library
⚡7 Structure
End of turn: Recycle 2 cards from your discard into your deck · End of turn: Draw 2 cards · End of turn: +2 Honor · End of turn: +2 Life · On enter: Bounce 2 random enemy creatures to their hand
The Golden Guard
The Golden Guard
⚡7 Spell
Cost Scaling — costs 1 less Energy per your Honor, to a minimum of 1 Energy · On enter: Create a token copy of Straw Man-at-Arms (exiles instead of going to hand/discard when it leaves play) (scales with the number of different card types (Creature, Relic, Structure, Enchantment, Spell) among your own board and discard pile instead of a fixed amount)
Throne of Thorns
Throne of Thorns
⚡7 Relic
To Play: Utilize a relic · Start of turn: +3 Shield · On enter: Bounce 1 random enemy creature to their hand · When removed from play: Destroy a random enemy permanent
Thunder Hulk
Thunder Hulk
⚡7 Creature · Elemental
Start of turn: Deal 3 damage to the opponent · Start of turn: Deal 3 damage to a random enemy creature
Venom Hydra
Venom Hydra
⚡7 Creature
On enter: Poison the enemy (+3 stacks) · On death: Poison the enemy (+7 stacks)
Venomous Aria
Venomous Aria
⚡7 Spell
On enter: Poison the enemy (+5 stacks) · On enter: Deal 5 damage to all enemy [creature] permanents · On enter: Destroy all enemy relics costing 5 energy or less · On enter: Deal 5 damage to all enemy [structure] permanents · On enter: Destroy all enemy enchantments costing 5 energy or less
Corruption Engine
Corruption Engine
⚡8 Relic
Start of turn: Mill 6 cards from the opponent's deck · Start of turn: Strip 6 Honor from the opponent
Death Arbiter
Death Arbiter
⚡8 Creature
On enter: Destroy a random enemy permanent · On death: Destroy all enemy [creature] permanents
Doom Column
Doom Column
⚡8 Structure
Start of turn: Utilize one of your creatures → Deal 3 damage to the opponent · Start of turn: Utilize one of your creatures → Poison the enemy (+3 stacks)
Grand Mill Tower
Grand Mill Tower
⚡8 Structure
Start of turn: Mill 6 cards from the opponent's deck · Start of turn: Strip 6 Honor from the opponent
Hellion
Hellion
⚡8 Creature · Elemental
Hungry Giant
Hungry Giant
⚡8 Creature · Giant Warrior
When one of your [creature] permanents dies: +2 Life · Start of turn: Destroy a random enemy creature costing 2 energy or less
Infinite Draw
Infinite Draw
⚡8 Spell
On enter: Draw 10 cards · On enter: +5 Energy
Oblivion
Oblivion
⚡8 Spell
On enter: Destroy all [relic] permanents (yours too) · On enter: Destroy all [creature] permanents (yours too) · On enter: Destroy all [structure] permanents (yours too)
Plague Titan
Plague Titan
⚡8 Creature
On enter: Poison the enemy (+3 stacks) · On enter: Draw 1 card
Poison Archon
Poison Archon
⚡8 Creature
Opponent cannot gain shields · On enter: Poison the enemy (+4 stacks)
Siege Breaker
Siege Breaker
⚡8 Creature · Soldier
On enter: Destroy a random enemy permanent
The Infinite Archive
The Infinite Archive
⚡8 Relic
Start of turn: Draw 3 cards · Start of turn: +2 Energy · Start of turn: +1 Honor
The Iron Citadel
The Iron Citadel
⚡8 Structure
Start of turn: +4 Shield · Start of turn: +4 Life
Death Is Not The End
Death Is Not The End
⚡9 Spell
On enter: Return a random [creature] permanent costing 6 energy or more from your discard pile to play · On enter: Return a random [creature] permanent costing 5 energy or less from your discard pile to play · On enter: Recycle 2 cards from your discard into your deck
Devastation Idol
Devastation Idol
⚡9 Relic
Start of turn: Deal 8 damage to the opponent · Start of turn: Deal 4 damage to a random enemy creature
Grand Shaman
Grand Shaman
⚡9 Creature · Shaman
Start of turn: +6 Honor · Start of turn: +4 Life · Start of turn: Poison the enemy (+3 stacks) · Start of turn: Draw 2 cards
Honor Incarnate
Honor Incarnate
⚡9 Creature
Start of turn: +3 Honor · Start of turn: +3 Shield · Start of turn: Strip 3 Honor from the opponent · On death: Opponent discards 3 cards · On death: Recycle 3 cards from your discard into your deck · On death: Draw 3 cards
Immortal Blessing
Immortal Blessing
⚡9 Enchantment
While this card is in play you cannot be poisoned · Start of turn: +4 Life · Start of turn: +4 Shield
Living Zoo
Living Zoo
⚡9 Creature Structure · Elemental
When one of your [creature] permanents leaves play: Draw 1 card · On enter: Return all [beast] permanents costing 10 energy or less from your discard pile to play · Start of turn: Create a token copy of Charging Boar (exiles instead of going to hand/discard when it leaves play) · Start of turn: Create a token copy of Bee Drone (exiles instead of going to hand/discard when it leaves play)
Omega Strike
Omega Strike
⚡9 Spell
On enter: Deal 20 damage to the opponent · On enter: Kill a random enemy creature · On enter: Mill 10 cards from the opponent's deck
The Pestilence
The Pestilence
⚡9 Creature
On enter: Poison the enemy (+3 stacks) · Start of turn: Utilize one of your creatures → Poison the enemy (+1 stack) · Start of turn: Utilize one of your relics → Poison the enemy (+1 stack) · Start of turn: Utilize one of your enchantments → Poison the enemy (+1 stack)
The Undying Champion
The Undying Champion
⚡9 Creature
Anthem: Armor +2 — your other creatures in play get +2 armor while this is in play · Anthem: Melee +2 — your other creatures in play get +2 melee while this is in play · On death: +13 Honor · On death: Strip 13 Honor from the opponent · On death: Recycle 4 cards from your discard into your deck
Titan of War
Titan of War
⚡9 Creature · Beast Soldier
When you play a [spell] card: +3 Shield · When your opponent gains a shield: Draw 1 card · Cost Scaling — costs 1 less Energy per [spell] cards in your discard pile
Titan Slayer
Titan Slayer
⚡9 Creature
On enter: Destroy a random enemy [creature] permanent · Start of turn: Deal 5 damage to the opponent
Undead Colossus
Undead Colossus
⚡9 Creature · Undead
On enter: Opponent discards 2 cards · Start of turn: Sacrifice another of your creatures (drawback) → Deal 7 damage to the opponent
Unstoppable Force
Unstoppable Force
⚡9 Creature
Blood Colossus
Blood Colossus
⚡10 Creature
Lifelink ×1 — gain life equal to 1× this creature's melee (capped by damage dealt)
Champion of Nothing
Champion of Nothing
⚡10 Creature
When you gain honor: +3 Life (loops up to 77× per turn) · On death: +10 Honor · On enter: Sacrifice one of your creatures (drawback) → +10 Honor
Grand Titan
Grand Titan
⚡10 Creature · Construct
Amplify Damage +2 — your damage effects deal 2 extra damage (not combat) · Start of turn: +8 Shield · Start of turn: +4 Life
Heaven's Wrath
Heaven's Wrath
⚡10 Enchantment
Start of turn: Deal 5 damage to a random enemy creature · On enter: Destroy all [structure] permanents (yours too) · On enter: Destroy all [relic] permanents (yours too) · On enter: Deal 5 damage to each creatures costing 5 energy or more (yours too)
Plague Heart
Plague Heart
⚡10 Relic
While this card is in play you cannot be poisoned · On enter: Poison the enemy (+2 stacks) · Start of turn: Poison the enemy (+2 stacks)
The Assembled Titan
The Assembled Titan
⚡10 Creature · Giant Soldier Beast
When you lose life: +3 Life (loops up to 99× per turn) · When you draw a card: Return a random [beast] permanent from your discard pile to play (loops up to 99× per turn) · Honorbound ×3 — opponent loses honor equal to 3× this creature's melee (capped by damage dealt) · On death: Return a random [creature] permanent costing 11 energy or more from your discard pile to play · On death: Return all [creature] permanents costing 2 energy or less from your discard pile to play
The Eternal Plague
The Eternal Plague
⚡10 Enchantment
On enter: Poison the enemy (+5 stacks) · Start of turn: Draw 1 card · Start of turn: Recycle 1 card from your discard into your deck
The World's Curse
The World's Curse
⚡10 Enchantment · Curse
On enter: Mill 8 cards from the opponent's deck · Start of turn: Mill 4 cards from the opponent's deck
Toxic Behemoth
Toxic Behemoth
⚡10 Creature
Start of turn: Poison the enemy (+3 stacks)
Undying Vitality
Undying Vitality
⚡10 Enchantment
While this card is in play you cannot be poisoned · While this card is in play you cannot be milled · Start of turn: +5 Life · Start of turn: +5 Shield
Death Titan
Death Titan
⚡11 Creature
On enter: Destroy all creatures costing 10 energy or less (yours too)
Deathbringer Supreme
Deathbringer Supreme
⚡11 Creature
On enter: Destroy a random enemy [creature] permanent · Start of turn: Deal damage to the opponent equal to your [creature] permanents in play
Harsh Invective
Harsh Invective
⚡11 Spell · Curse
On enter: Opponent discards their entire hand · On enter: Exile the top 15 cards from the opponent's library · On enter: Exile 5 cards from the opponent's discard pile · On enter: Recycle 2 cards from your discard into your deck · On enter: Destroy a random enemy permanent · On enter: +7 Shield
Plague Torrent
Plague Torrent
⚡11 Enchantment · Curse
On enter: Poison the enemy (+3 stacks) · Start of turn: Kill a random enemy creature
Siege Titan
Siege Titan
⚡11 Creature · Demon
Anthem: Melee +2 — your other creatures in play get +2 melee while this is in play · On enter: Destroy all [relic] permanents (yours too)
The Really Big Head
The Really Big Head
⚡11 Relic · Idol
On enter: Search your library for up to 1 random [relic] permanent and put it into play (scales with your [relic] permanents in play instead of a fixed amount) · Start of turn: Search your library for up to 1 random [creature] permanent and put it into play · When removed from play: Draw cards equal to your [relic] permanents in play
Ancient Horror
Ancient Horror
⚡12 Creature
Start of turn: Deal 7 damage to the opponent · Start of turn: Mill 7 cards from the opponent's deck · Start of turn: Poison the enemy (+4 stacks) · On enter: Return a random [relic] permanent costing 5 energy or more from your discard pile to play
Eternal Citadel
Eternal Citadel
⚡12 Structure
When you gain a shield: Mill 1 card from the opponent's deck (loops up to 77× per turn) · When you gain life: Draw 1 card (loops up to 7× per turn) · End of turn: +1 Shield (scales with the number of different card types (Creature, Relic, Structure, Enchantment, Spell) among your own board and discard pile instead of a fixed amount) · End of turn: +1 Life (scales with the number of different card types (Creature, Relic, Structure, Enchantment, Spell) among your own board and discard pile instead of a fixed amount)
Nexus of Endings
Nexus of Endings
⚡12 Relic
On enter: Bounce 1 random enemy creature to their hand · Start of turn: Mill 6 cards from the opponent's deck · Start of turn: Deal 6 damage to the opponent
The Great Hive
The Great Hive
⚡12 Structure · Hive
Indestructible — can still be targeted, but destroy/damage effects do nothing. Active only while you control 5 or more [bee] cards in play. · Anthem: Melee +1 — your other [creature] permanents in play get +1 melee while this is in play · Anthem: Armor +1 — your other [creature] permanents in play get +1 armor while this is in play · When one of your [bee] permanents enters play: +1 Honor · End of turn: Create 2 token copies of Bee Egg (exiles instead of going to hand/discard when it leaves play) · On enter: Search your library for up to 1 copy of Queen Bee and put it into play
Artificial Intelligence
Artificial Intelligence
⚡13 Creature Relic · Elemental
When you draw a card: Recycle 1 card from your discard into your deck (loops up to 7× per turn) · Cost Scaling — costs 1 less Energy per [relic] cards in your board · End of turn: Create a token copy of Book (exiles instead of going to hand/discard when it leaves play) · On death: Destroy all [creature] permanents (yours too)
Death's Touch
Death's Touch
⚡13 Enchantment
When you draw a card: Destroy a random enemy permanent · On enter: Draw 1 card
Grand Reaper
Grand Reaper
⚡13 Creature · Demon God
When you draw a card: Poison the enemy (+3 stacks) · End of turn: Kill a random enemy creature · End of turn: Deal 7 damage to the opponent
The Mind Warped
The Mind Warped
⚡14 Creature · Beast Demon
Untargetable — cannot be selected by targeted effects · When you lose life: Poison the enemy (+1 stack) (loops up to 99× per turn) · When you deal damage: +1 Life (loops up to 99× per turn) · When your deck is milled: Mill 3 cards from the opponent's deck (loops up to 99× per turn) · Start of turn: +1 Energy (scales with your [structure] permanents in play instead of a fixed amount)
The Great Straw Armada
The Great Straw Armada
⚡15 Relic
Cost Scaling — costs 1 less Energy per [scarecrow] cards in your board · On enter: Create a token copy of The Straw Prince (exiles instead of going to hand/discard when it leaves play) · On enter: Create a token copy of The Golden General (exiles instead of going to hand/discard when it leaves play) · On enter: Create a token copy of The Golden Princess (exiles instead of going to hand/discard when it leaves play) · Start of turn: Create a token copy of Straw Man-at-Arms (exiles instead of going to hand/discard when it leaves play)
Storm of Storms
Storm of Storms
⚡17 Spell · Divine
Cost Scaling — costs 1 less Energy per [spell] cards in your discard pile · On enter: +17 Energy
Turingue, the Crypt Lord
Turingue, the Crypt Lord
⚡17 Creature · Demon Lord
Cost Modifier — Opponent's [spell] cards cost 7 more energy to play · When you utilize a permanent: Mill 7 cards from the opponent's deck (loops up to 7× per turn) · When you draw a card: +7 Honor (loops up to 7× per turn) · On enter: Utilize one of your creatures → Draw 7 cards
Grand Finale
Grand Finale
⚡20 Spell
On enter: Discard 10 cards from your own hand (drawback) · On enter: +50 Temp Energy (this turn only) · On enter: Draw 1 card · On enter: Mill 99 cards from your own deck (drawback) · On enter: Sacrifice another of your permanents (drawback) → Deal 50 damage to the opponent
Hurricane Elemental
Hurricane Elemental
⚡20 Creature · Elemental
Untargetable — cannot be selected by targeted effects · Cost Scaling — costs 1 less Energy per cards in the opponent's hand, to a minimum of 1 Energy · Start of turn: Deal 10 damage to yourself (drawback) · End of turn: Deal 10 damage to the opponent
The One-Sided Coin of Xyx
The One-Sided Coin of Xyx
⚡99 Spell
On enter: Deal 99 damage to the opponent
King For A Day
King For A Day
⚡377 Spell · Divine
On enter: +777 Honor